The_Oakster 0 Posted July 8, 2004 I have tried to add 3 sounds to my mission, one that plays when you call for the evac chopper, 1 that is the pilots reply to say he is on his way and the other is just a trigger event to say the checkpoint was cleared. I can see the evac sound file in the effects menu under anonymous and sounds and it plays okay, but the other two files are not in the lists. Also the text (from the stringtable) doesnt show when the evac sound is played. I have checked and checked against the answers here and OFPEc but I cant see what is wrong. Here is my description.ext ==> class CfgSounds { sounds[] = { evac, h1enroute, cp1clear }; class evac { name = "evac"; sound[] = {"\sounds\evac.ogg", db+40, 1.0}; titles[] = { 0, $STRM_radiosample }; class h1enroute { name = "h1enroute"; sound[] = {"\sounds\h1enroute.ogg", DB+40, 1.0}; titles[] = { 0, $STRM_h1enroute }; class cp1clear { name = "cp1clear"; sound[] = {"\sounds\cp1clear.0gg", db+40, 1.0}; titles[] = { 0, $STRM_cp1clear }; }; }; class CfgRadio { sounds[] = { evac, h1enroute, cp1clear }; class evac { name = "evac"; sound[] = {"evac.ogg", db+40, 1.0}; title = $STRM_radiosample; }; class h1enroute { name = "h1enroute"; sound[] = {"h1enroute.ogg", db+40, 1.0}; title = $STRM_H1enroute; }; class cp1clear { name = "cp1clear"; sound[] = {"cp1clear.ogg", db+40, 1.0}; title = $STRM_cp1clear; }; }; }; The stringtable entry ==> LANGUAGE English Comment STRM_radiosample radiosample STRM_h1enroute h1enroute STRM_cp1clear cp1clear Any help would be appreciated even its to say that nothing seems wrong Cheers Share this post Link to post Share on other sites
-=BT=- Matty R 0 Posted July 8, 2004 Quote[/b] ]class CfgRadio{   sounds[]={ Radio1,Radio2,Radio3};   class Radio1   {     name="cp1clear radio1";     sound[]={"\sound\cp1clear.ogg",db+10,1.0};     title=$STRM_Radio1;   };   class Radio2   {     name="evac radio2";     sound[]={"\sound\evac.ogg",db+10,1.0};     title=$STRM_Radio2;   };   class Radio3   {     name="h1enroute radio3";     sound[]={"\sound\h1enroute.ogg",db+10,1.0};     title=$STRM_Radio3;   }; }; class CfgMusic {   tracks[]={}; }; class CfgSounds {   sounds[]={ cp1clear,evac,h1enroute};   class cp1clear   {     name="cp1clear";     sound[]={"\sound\cp1clear.ogg",db-10,1.0};     titles[]=     {     };   };   class evac   {     name="evac";     sound[]={"\sound\evac.ogg",db-10,1.0};     titles[]=     {     };   };   class h1enroute   {     name="h1enroute";     sound[]={"\sound\h1enroute.ogg",db-10,1.0};     titles[]=     {     };   }; }; i think that should do the trick.... you will need the string table as well just place that in the mission folder and it will get the text to work. StringTable Quote[/b] ]STRM_Radio1 = The check point is clear moving on to the next objectiveQuote[/b] ]STRM_Radio2 = Hotel 1 this is Delta 42 requesting immediate evac overQuote[/b] ]STRM_Radio3 = Delta 42 this is Hotel 1 on route to your location. Out. Share this post Link to post Share on other sites
-=BT=- Matty R 0 Posted July 8, 2004 Quote[/b] ]class CfgRadio{ sounds[]={ Radio1,Radio2,Radio3}; class Radio1 { name="Radio1"; sound[]={"\sound\cp1clear.ogg",db+10,1.0}; title=$STRM_Radio1; }; class Radio2 { name="Radio2"; sound[]={"\sound\evac.ogg",db+10,1.0}; title=$STRM_Radio2; }; class Radio3 { name="Radio3"; sound[]={"\sound\h1enroute.ogg",db+10,1.0}; title=$STRM_Radio3; }; }; class CfgMusic { tracks[]={}; }; class CfgSounds { sounds[]={ cp1clear,evac,h1enroute}; class cp1clear { name="cp1clear"; sound[]={"\sound\cp1clear.ogg",db-10,1.0}; titles[]= { }; }; class evac { name="evac"; sound[]={"\sound\evac.ogg",db-10,1.0}; titles[]= { }; }; class h1enroute { name="h1enroute"; sound[]={"\sound\h1enroute.ogg",db-10,1.0}; titles[]= { }; }; }; if this dont work i dont have a clu? Share this post Link to post Share on other sites
The_Oakster 0 Posted July 8, 2004 Right, the sounds all play now but the text from the stringtable isnt shown. If any one can see what is wrong now it would be really appreciated  stringtable ==> LANGUAGE, English, Comment STRM_Radio1,"0 This is D42 The checkpoint is clear, repeat the checkpoint is clear, moving on to the next objective. Out.", STRM_Radio2,"H1 This is D42 requesting immediate Evac. Over.", STRM_Radio3,"D42 this is H1 on route to your location. Out.", Share this post Link to post Share on other sites