TheRedBaron 0 Posted July 6, 2004 I searched and all I found was the same question and no one answered. I am working on making a custom rocket launcher with a custom rocket. Im having a few problems with the config. Its saying on the menu screen that there is no rocket model in the bin, which I take it to mean that I have not told it where it is somewhere in the con fig. and im getting " model special" when i try to preview in mission editor. here is my config  I know Ive butchered it but please help.In my folder before i pbo it I have the config, the cstm_rpg.p3d, and the cstm_rocket.p3d(no textures yet). EDIT: ok ive updated the config but still same problems, please need some help here <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">//custom rpg // Basic def. #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 class CfgPatches { class cstm_rpg { units[]={civilianRPG}; weapons[]={cstm_rpg}; requiredVersion=1.75; }; }; class CfgModels { class Default{}; class weapon: default {}; class cstm_rpg: weapon {}; }; class CfgAmmo { class default {}; class AT3: default {}; class LAW: AT3 {}; class RPG: LAW {}; class cstm_rocket: RPG { model = "\cstm_rpg\cstm_rocket"; minRange=100;minRangeProbab=0.8; midRange=500;midRangeProbab=1.0; MaxRange=2000;maxRangeProbab=1.0; initTime=0.1; ThrustTime=.200000; thrust=500; maxspeed=300; soundHit[]={"\cstm_rpg\boom.wav",31.622778,1.0}; soundFly[]={"\objects\noise",0.023100,2}; hit=80;indirectHit=60;indirectHitRange=5; }; }; class CfgWeapons { class Default {}; class LAWLauncher: Default {}; class cstm_rpg: LAWLauncher { model="\cstm_rpg\cstm_rpg"; displayName="cstm_rpg"; displayNameMagazine="cstm_rocket"; magazines[]={"cstm_rocket"}; ammo="cstm_rocket"; count=4; reloadTime=5.0; sound[]={"\cstm_rocket\launch.wav",0.2500000,1}; reloadMagazineSound[]={"\cstm_rpg\reload.wav",0.2300000,1}; }; }; class CfgVehicles { class All{}; class AllVehicles:All{}; class Land:AllVehicles{}; class Man:Land{}; class Soldier:Man{}; class Civilian:Soldier{}; class CivilianRPG: Civilian { access=2 displayName="CivilianRPG"; weapons[]={"Throw","Put","cstm_rpg"}; magazines[]={"cstm_rocket","cstm_rocket","cstm_rocket","cstm_rocket"}; }; }; Share this post Link to post Share on other sites
Guest Posted July 7, 2004 make "u" on map press enter (trie to start) u recive error "model special" put anotherone on map and press continue.... u will go on map  and u will see what the problem is btw   "cstm_rocket" this is not defined in ur cpp as a magazine but as ammo Share this post Link to post Share on other sites