J-Star 0 Posted June 27, 2004 Playing some MP I and a couple of friends came up with an idea for the "Wake-up Call" mission (3 black-ops kill the same number of shilkas). Instead of having to deal with alerted enemies, we drop satchels at the targets and set the timers so that all satchels explode at the same time. Yesterday I was playing that misson in SP and wanted to use the same concept. Before I got to finish it though it was bedtime so I saved the game and thought I'd resume it today. Getting back into the game I took myself and the group up on a hill and waited for the explosions. Clock ticked down to 0430... ...and absolutly nothing happend. What a complete bummer! Checking things up more closely the problem is this: the satchel timers are not saved/restored when the game is saved/loaded. So when the game is loaded, the satchels are untimed again. Is this a known problem? /J Share this post Link to post Share on other sites
J-Star 0 Posted June 27, 2004 By the way, I just finished the mission - by running back to all four targets (placed one under the T-72 near the westmost base too) - and setting the timers again. I waited with the group about 200 meters from the exit area and watched the fireworks. It worked perfectly! All targets blew up within just a few seconds of the designated time. When the enemy units (BMP, T-72s at the first base, Mi-24) reacted I was already way out of the area they searched. I also made good use of the "Hold Fire", "Target" and "Fire" commands. The 2 AI were on weapons hold for most of the mission. When needing to eliminate a crew, I used "Target" to make the AI select a crewmember to fire at. Then "Fire" to kill all of them synchronously. Thus the alarm never went off. If you want to play an elegant mission, try this one with a couple of friends in MP (The Avon Lady has links to the CWC campaign for MP). /J Share this post Link to post Share on other sites