NeZz_DK 1 Posted June 22, 2004 Hey guys.. I have a little problem with the resistance Forest objects, they dont apear right in Buldozer and ingame. as we all know they are triangles but how do i get them to apear right, so that the 2 T1 and  T2 p3ds align right and create a square?? is it a CPP problem? EDIT: Ok Found the problem, and got it fixed now my config looks like this for the forests and my config.cpp looks like this <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgWorldList { class NEZ_DESERT{}; }; class CfgPatches { class NEZ_DESERT { units[]={}; weapons[]={}; requiredVersion=1.10; }; }; class CfgWorlds { class DefaultWorld {}; class NEZ_DESERT: DefaultWorld { access=2 description=" NEZ_DESERT"; icon=""; worldName="\NEZ_DESERT\NEZ_DESERT.wrp"; plateFormat="MP-$$-##"; plateLetters="ABCDEFGHIJKLMNOPRSTVWZ"; startTime="8:30"; startDate="1/5/86"; startWeather=0.500000; startFog=0.000000; forecastWeather=0.500000; forecastFog=0.000000; seagullPos[]={8897,4349,100}; ilsPosition[]={9672,5569}; ilsDirection[]={0,0.080000,-1}; ilsTaxiIn[]={"9742","6259","9742","5609+8","9742-8","5609","9672+8","5609","9672","5609+8";"9672","5609+100"}; ilsTaxiOff[]={"9672","5569","9672","6760-8","9672+8","6760","9742-8","6760","9742","6760-8","9742","6259"}; class Sounds { sounds[]={}; }; class Animation { vehicles[]={}; }; class Names { }; class ReplaceObjects { class Forest1Border { replace="O\Tree\les_nw_ctver_mlaz.p3d"; with[]= {}; };  class Forest1Triangle { replace="O\Tree\les_nw_trojuhelnik.p3d"; with[]={"O\Tree\les_nw_trojuhelnik.p3d"}; }; class Forest1Square { replace="O\Tree\les_nw_ctver_pruhozi.p3d"; with[]= {"O\Tree\les_nw_ctver_pruhozi_T1.p3d","O\Tree\les_nw_ctver_pruhozi_T2.p3d"}; center="true"; }; class Forest2Border { replace="O\Tree\les_nw_jehl_mlaz.p3d"; with[]={}; }; class Forest2Triangle { replace="O\Tree\les_nw_jehl_trojuhelnik.p3d"; with[]={"O\Tree\les_nw_jehl_trojuhelnik.p3d"}; }; class Forest2Square { replace="O\Tree\les_nw_jehl_ctver_pruhozi.p3d"; with[]= {"O\Tree\les_nw_jehl_T1.p3d","O\Tree\les_nw_jehl_T2.p3d"}; center="true"; }; class Forest2T1 { replace="O\Tree\les_nw_jehl_T1.p3d"; with[]={"O\Tree\les_nw_jehl_T1.p3d"}; }; class Forest2T2 { replace="O\Tree\les_nw_jehl_T2.p3d"; with[]={"O\Tree\les_nw_jehl_T2.p3d"}; }; class Forest2plane { replace="O\Tree\les_nw_jehl_ctver.p3d"; with[]={}; }; }; }; }; Share this post Link to post Share on other sites