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NeZz_DK

Resistance Forest problem

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Hey guys.. I have a little problem with the resistance Forest objects, they dont apear right in Buldozer and ingame.

as we all know they are triangles but how do i get them to apear right, so that the 2 T1 and  T2 p3ds align right and create a square??

is it a CPP problem?

EDIT:

Ok Found the problem, and got it fixed now my config looks like this for the forests

forestconfig.gif

and my config.cpp looks like this

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

class CfgWorldList

{

class NEZ_DESERT{};

};

class CfgPatches

{

class NEZ_DESERT

{

units[]={};

weapons[]={};

requiredVersion=1.10;

};

};

class CfgWorlds

{

class DefaultWorld {};

class NEZ_DESERT: DefaultWorld

{

access=2

description=" NEZ_DESERT";

icon="";

worldName="\NEZ_DESERT\NEZ_DESERT.wrp";

plateFormat="MP-$$-##";

plateLetters="ABCDEFGHIJKLMNOPRSTVWZ";

startTime="8:30";

startDate="1/5/86";

startWeather=0.500000;

startFog=0.000000;

forecastWeather=0.500000;

forecastFog=0.000000;

seagullPos[]={8897,4349,100};

ilsPosition[]={9672,5569};

ilsDirection[]={0,0.080000,-1};

ilsTaxiIn[]={"9742","6259","9742","5609+8","9742-8","5609","9672+8","5609","9672","5609+8";"9672","5609+100"};

ilsTaxiOff[]={"9672","5569","9672","6760-8","9672+8","6760","9742-8","6760","9742","6760-8","9742","6259"};

class Sounds

{

sounds[]={};

};

class Animation

{

vehicles[]={};

};

class Names

{

};

class ReplaceObjects {

class Forest1Border { replace="O\Tree\les_nw_ctver_mlaz.p3d";

with[]= {}; };

 

class Forest1Triangle { replace="O\Tree\les_nw_trojuhelnik.p3d";

with[]={"O\Tree\les_nw_trojuhelnik.p3d"}; };

class Forest1Square { replace="O\Tree\les_nw_ctver_pruhozi.p3d";

with[]= {"O\Tree\les_nw_ctver_pruhozi_T1.p3d","O\Tree\les_nw_ctver_pruhozi_T2.p3d"};

center="true"; };

class Forest2Border { replace="O\Tree\les_nw_jehl_mlaz.p3d";

with[]={}; };

class Forest2Triangle { replace="O\Tree\les_nw_jehl_trojuhelnik.p3d";

with[]={"O\Tree\les_nw_jehl_trojuhelnik.p3d"}; };

class Forest2Square { replace="O\Tree\les_nw_jehl_ctver_pruhozi.p3d";

with[]= {"O\Tree\les_nw_jehl_T1.p3d","O\Tree\les_nw_jehl_T2.p3d"};

center="true"; };

class Forest2T1 { replace="O\Tree\les_nw_jehl_T1.p3d";

with[]={"O\Tree\les_nw_jehl_T1.p3d"}; };

class Forest2T2 { replace="O\Tree\les_nw_jehl_T2.p3d";

with[]={"O\Tree\les_nw_jehl_T2.p3d"}; };

class Forest2plane { replace="O\Tree\les_nw_jehl_ctver.p3d";

with[]={}; };

};

};

};

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