Jump to content
Sign in to follow this  
The_Oakster

Gate problems

Recommended Posts

Hi everyone, this is my first post.

I've searched the forums and found how to open the gate using - GATE1 ANIMATE ["ARM",1] - in the gate.sqs file. Ive then set a trigger that triggers repeatedly when west present and in the activation field I have - [] EXEC "GATE.SQS".

But nothing happens when I or the AI crosses the trigger!

Please help me...

Share this post


Link to post
Share on other sites
Quote[/b] ]GATE1 ANIMATE ["ARM",1]

(object #) ANIMATE ["ARM",1]

You can find object numbers by clicking on View IDs in the mission editor.

Share this post


Link to post
Share on other sites

There is an animated gate addon on OFP.info, and there also is an animated gate included in FDF mod.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×