The_Oakster 0 Posted March 29, 2004 Hi everyone, this is my first post. I've searched the forums and found how to open the gate using - GATE1 ANIMATE ["ARM",1] - in the gate.sqs file. Ive then set a trigger that triggers repeatedly when west present and in the activation field I have - [] EXEC "GATE.SQS". But nothing happens when I or the AI crosses the trigger! Please help me... Share this post Link to post Share on other sites
m21man 0 Posted March 29, 2004 Quote[/b] ]GATE1 ANIMATE ["ARM",1] (object #) ANIMATE ["ARM",1] You can find object numbers by clicking on View IDs in the mission editor. Share this post Link to post Share on other sites
The_Oakster 0 Posted March 29, 2004 Thanx m21man, How simple things are when they are shown to you!! Share this post Link to post Share on other sites
void_false 1 Posted March 30, 2004 hm... is it addon or what? Where can i find that "gate" Share this post Link to post Share on other sites
m21man 0 Posted March 30, 2004 There is an animated gate addon on OFP.info, and there also is an animated gate included in FDF mod. Share this post Link to post Share on other sites