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TaskMaster

Server options

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Hi,

I am part of a group of 4 brothers that have played OFP (and only OFP) since it was released. We mainly play coop mission with respawn "group". Below are our suggestions that we think will enhance OFP.

Server options:

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(which inludes starting a server ingame, which how we normally play on our local LAN):

Make as many parameters settable by the server before a mission starts. At least the following:

setGriddetail;

SetViewDistance;

Respawn (eg. none, Group, place, seagull, etc); and

weather.

Skill???

The servers value cannot be overridden by the mission.

If a parameter is not set by the server then a defualt value is used which can be overridden by the mission.

Respawn comments

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When respawning the player should be placed in 3rd persion view of the AI unit he will be gaining control of and be able to select the time (eg. by clicking the mouse) when he wants to takes control of the unit. This avoids the problem of taking control of an AI unit while it doing something important (eg about to shoot an enemy unit or running while being shot at).

Mission options

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All mission even if originally design for SP should be able to played in MP. there have been many great USER made SP missions made for OFP that are great coop MP missions. At present it is a pain to convert a SP mission to MP. It it involves dePBOing the file; adding respawn = "group" to the description.ext file; altering the squad members to "playable" and then PBOing the file.

We suggest allowing all units in the players squad to be playable as a default.

Try not to differenciate between SP and MP missions.

Join In Progress (JIP)

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1) A server parameter should decide if JIP is allowable.

2) For normal missions (eg. coop) a player should be able to take the place of a AI unit if it is designated "playable".

3) Soldiers who are killed can only respwn into remaining AI soldiers.

4) We think it is undesirable to allow the creation of new units once a mission has started.

Thanks BIS for the greatest game ever...until OFP2.

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