Guest Posted March 17, 2004 ok its working but i have small problem. I put instead of turnL and turnR my own animations which are Lean left and Lean right, but there is an small problem, when animation is onn the soldier turns around his axes, now thats wrong, i only want to se my animation not turning around. If there is an comand for switchig off turning which is it? Here is where it should be that comand somewhere. class CombatTurnL: Default { actions = CombatActions; preload = true; turnSpeed = 1; terminal = false; file=\Slovoj\lnagnilevo.rtm; speed = -0.5; looped=false; soundEnabled=false; }; Share this post Link to post Share on other sites
Guest Posted March 20, 2004 oK BIS developers, its urs forum, i understand that ! Why u never help people who try to make something diferent and its hard to do? Why u simply cant say "sory _person_, this is not posible __or it its posible. CFGMOVES are not simple to make and i really want to know how to turn this turnig away. Thans for any kind of answer. McHide Share this post Link to post Share on other sites
Rastavovich 0 Posted March 20, 2004 You should try to lower the "turnspeed" to 0. Share this post Link to post Share on other sites
Guest Posted March 20, 2004 Quote[/b] ]You should try to lower the "turnspeed" to 0. turnspeed is not it, thats for how fast will go from one animation to other, if u change turnspeed the time for ending animation will slower or be faster. thanks but i already try that Share this post Link to post Share on other sites