Guest Posted February 3, 2004 ok i made model and i wrote this in cpp .....but it wont work why i dont see my empty shell from gun cartridge="CAURA762"; class All{}; class Thing: All {}; class ThingEffect: Thing {}; class CAURA762: ThingEffect { model = "\M70ab2\metek.p3d"; displayName="7.62mm"; submerged = -0; submergeSpeed = 0; timeToLive = 100; disappearAtContact=false;///if i put true dont work , how to make it stay on ground? }; Share this post Link to post Share on other sites
PicVert 0 Posted March 23, 2004 You have to work with time to live : original BIS comented config file : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> timeToLive = 1e10; // infinite time to live But I know that did not work fine, a max time before things disappears like bullets and shell Share this post Link to post Share on other sites