General Barron 0 Posted January 23, 2004 Whoops, posted this on the wrong board last time. Sorry bout that mods... anyway: Okay, I've made some soldier animations. But how do I get to use them ingame? My animations are different hand signals, and they are performed from the crouched position. I'd like a smooth transition from standing/prone positions via playmove (unless there is a way to play a different animation depending on if the unit is prone or standing...?) Someone please help! Also, I've noticed that whenever I save my animations, with say a 2.6 second play length, then when I open it up again, the animation is set at a lower number, like 1.8 seconds! WTF? How can I fix this? I just downloaded the latest version (posted on the forums), should I get the older one back? Or is there an option I'm missing? Thanks in advance!! Share this post Link to post Share on other sites
BraTTy 0 Posted January 23, 2004 The time that you play the animation in OFPanim is just for display within that program What matters is the animation length you set with your cfg for the animations (sometimes in the - is necessary) To use your type of animations I would suggest possibly using radio codes? To call the animations maybe? BTW I recall at least 6 military style hand codes already within the game,but thats the thing,they are only coded to be used like during cutscenes Share this post Link to post Share on other sites
General Barron 0 Posted January 23, 2004 Quote[/b] ]The time that you play the animation in OFPanim is just for display within that programWhat matters is the animation length you set with your cfg for the animations (sometimes in the - is necessary) Roger that. Quote[/b] ]To use your type of animations I would suggest possibly using radio codes? To call the animations maybe? I already have it worked out how I'm going to use them. Basically I'm making a mission where you control your squad entirely through either hand signals or through shouting commands (all via the radio menu). Quote[/b] ]BTW I recall at least 6 military style hand codes already within the game,but thats the thing,they are only coded to be used like during cutscenes Actually its more like 3. And the problem with them is that when you play them, the character has to put his weapon on his back before he does the animation, then after its over, the weapon is still on his back. Add that to the fact that there are only 3 different signals, and, well, I decided it would be best to make my own. Thanks for the info All I need to know now is how to make a config so I can call the animations ingame via playmove... Lol, my first try at a config ended up replacing the animations for going from prone to standing, and vice-versa, so every unit in the game would do a little handsignal before laying down. Share this post Link to post Share on other sites
BraTTy 0 Posted January 24, 2004 Just take a look at some of the new anim packs that just were released,the config should help Share this post Link to post Share on other sites