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lukemax

Ammo problem

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Hi

This is the config for my vechile but when i load up its says "0" incounted istead of ";" or sometihng

Here is the config

// some basic defines

#define TEast 0

#define TWest 1

#define TGuerrila 2

#define TCivilian 3

#define TSideUnknown 4

#define TEnemy 5

#define TFriendly 6

#define TLogic 7

#define true 1

#define false 0

// type scope

#define private 0

#define protected 1

#define public 2

class CfgPatches

{

class LS_Excalibur

{

units[] = {};

weapons[] = {};

requiredVersion = 1.85;

};

};

class CfgAmmo

{

class Default {};

class AT3: Default {};

class Hellfire: AT3 {};

class Maverick: Hellfire {};

class Freind Or Foe : Maverick

{

hit=1150;indirectHit=700;indirectHitRange=6.5;

minRange=30;minRangeProbab=0.99;

midRange=2000;midRangeProbab=0.99;

maxRange=10000;maxRangeProbab=0.99;

soundHit[]={\LaserGuided\expl2,db50,1};

airLock = true;

model = "\LS_Excalibur\Freind Or Foe.p3d";

proxyShape ="\LS_Excalibur\Freind Or Foe.p3d";

maxControlRange=10000;

maneuvrability=15.0;

maxSpeed=2000;

thrustTime=5.5;

inittime=0.2;

thrust=2000;

simulation=shotmissile;

recoil=maingun;

sideAirFriction=0.002;

cost=10000;

visibleFire=12;

audibleFire=2;

visibleFireTime=2;

};

class BulletSingle: default {};

class ExplosiveBullet: BulletSingle {};

class Bullet30: ExplosiveBullet {};

class Tachyon1: Bullet30

{

airLock=true;

hit=800;

indirectHit=400;

indirectHitRange=6.5;

minRange=5;minRangeProbab=0.90;

midRange=450;midRangeProbab=0.99;

maxRange=1500;maxRangeProbab=0.55;

cost=1;

soundHit[]={\LaserGuided\expl2,db50,1};

tracerColor[]={0.000000,1.000000,1.000000,1.000000};

tracerColorR[]={0.000000,1.000000,1.000000,1.000000};

};

};

class CfgWeapons

{

class Default {};

class LAWLauncher: Default {};

class CarlGustavLauncher : LAWLauncher {};

class AT3Launcher: CarlGustavLauncher {};

class HellfireLauncher: AT3Launcher {};

class MaverickLauncher: HellfireLauncher {};

class Freind Or Foe: MaverickLauncher

{

model = "\LS_Excalibur\SSAAM.p3d";

proxyShape ="\LS_Excalibur\SSAAM.p3d";

modelOptics="";

picture="";

optics=1;

magazineReloadTime=3;

displayName="Freind Or Foe";

displayNameMagazine="Freind Or Foe";

shortNameMagazine="Freind Or Foe";

drySound[]={,0.010000,1};

magazines[]={"Freind Or Foe"};

ammo=Freind Or Foe;

count=12;

canLock = 2;

reloadTime=1;

aiRateOfFire=5.00;

aiRateOfFireDistance=10000;

initSpeed=0;

maxLeadSpeed=3000;

};

class MGun: default{};

class MachineGun7_6: MGun{};

class Tachyon Gun: MachineGun7_6

{

displayName="Tachyon Gun";

displayNameMagazine="Tachyon Ammo";

shortNameMagazine="Tachyon Gun";

nameSound="shell";

ammo="Tachyon1";

count=1500;

canLock = 2;

multiplier=1

reloadTime=0.250;

soundContinuous=false;

initSpeed=900;

sound[]={"\LS_Excalibur\impblast.wav",db+20,1};

reloadSound[]={"Weapons\reload",0.000316,1};

drySound[]={"weapons\M16dry",0.003162,1};

flash=gunfire;

flashSize=12.000000;

maxLeadSpeed=900;

aiRateOfFire=0.020;

aiRateOfFireDistance=10000;

autoFire=1;

};

};

class CfgVehicles

{

class All {};

class AllVehicles: All {};

class Air: AllVehicles {};

class Plane: Air {};

class LS_Excalibur: Plane

{

scope=public;

crew = SoldierWPilot;

vehicleClass="Wing Commander";

icon="\SST_Dropship\drpicon.paa";

picture="\SST_Dropship\drpicon1.paa.paa";

side =TWest;

displayName="Excalibur";

nameSound="plane";

accuracy=200;

flapsFrictionCoef = 0.00;

wheelSteeringSensitivity = 400.0;

sensitivity=5;

irTarget=1;

irScanRange=4000;

irScanGround=1;

noseDownCoef = 0;

precision=500;

brakeDistance=0.1;

aileronSensitivity = 0.8; // relative aileron sensitivity

elevatorSensitivity = 1.2; // relative elevator sensitivity

steerAheadSimul=0.1;

steerAheadPlan=0.2;

hasDriver =1;

driverIsCommander=true;

driverCanSee=CanSeeAll;

driverOpticsModel = "optika_heli_gunner";

insideSoundCoef = 0.5;

cargoAction[]={ManActCessnaPilot,ManActCargo};

transportSoldier = 0;

typicalCargo[]={};

ejectSpeed[]={0,0,0};

getInRadius=5.0;

preferRoads=false;

nightVision=true;

driverAction = ManActA10Pilot;

maxSpeed = 800;

soundEngine[]={"\LS_Excalibur\Excalibur.wav",db+10,1};

soundEnviron[]={"\LS_Excalibur\Excalibur.wav",1,1};

weapons[]={Tachyon Gun,Freind Or Foe,Rocket57x64,};

magazines[]={Tachyon Gun,Freind Or Foe,Rocket57x64,};

armor=440;

cost=20000;

model="\LS_Excalibur\LS_Excalibur.p3d";

fov=0.5;

type=VAir;

//threat[] VSoft, VArmor, VAir

threat[]={1.0, 0.8, 1.0};

class eventhandlers

{

init = [_this select 0] exec "\LS_Excalibur\VTOL.sqs"

};

class Reflectors

{

class Left

{

color[] = {0.9, 0.8, 0.8, 1.0};

ambient[] = {0.1, 0.1, 0.1, 1.0};

position = "L svetlo";

direction = "konec L svetla";

hitpoint = "L svetlo";

selection = "L svetlo";

size = 0.1;

brightness = 0.4;

};

};

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Only thing I see offhand is this:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

class eventhandlers

{

init = [_this select 0] exec "\LS_Excalibur\VTOL.sqs"

};

should be:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

class eventhandlers

{

init =" [_this select 0] exec ""\LS_Excalibur\VTOL.sqs""";

};

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