tracy_t 0 Posted January 6, 2004 I have 4 different .ogg files in my zombie project. I want the .ogg files to be included in the addon's .pbo file. The 4 sounds have to be played at very infrequent intervals by a script contained within the pbo. I can't use cfgSounds in description.ext because that's for missions. CfgMovesMc looks the obvious choice - I could make the sounds part of an animation - but I don't want to create 100s of classes in there just to have 4 sounds. Any ideas? Share this post Link to post Share on other sites