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HUNT666

Knife addon in progress..

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I was working on an Knife Addon but i have a few Problems.

Maybe here is anyone who can help.

I saw a discussion in AEF from k@oven & Lester about how to realize a knife or a blade.

There idea is to model the knife with a transparent plate on the Top that blocks the bullets.Then you have to give your knife 100000000000Bullets or something. And a Hit anim.

I think its an good idea.

Here is a Picture from my Model

combatknife.jpg

And The Anim

previewknife.jpg

And another Anim that doesnt really works.

I think i have to made a Soldier with cargoproxy or something.

Picture

Is it possible to shoot rifle bullets with LAW ?

Because i replace the LAW with my knife.

Because the soldier need a rifle.

I need a cpp for my Soldier at the moment my knife shoot rockets smile_o.gif maybe here is anyone who can write one.

Thx for any help

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How about putting the knife in the pistol slot instead of the secondary main weapon slot?

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I cant animate the pistol because OFPANIM only loads the modelz from the demo and there isnt any Pistol.

CU

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wow the pic of the soldier with the cargo proxie looks cool

so id guess if it worked you'd be able to grab someone like that and move them around at your will. if you got this working maybe you could consider a "piggy back" function

or a anim where you are helping an injured soldier walk, or throw someone over your shoulders

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Use a newer resistance model in Ofpanim and you can manipulate the hangun proxy

Matthjis International Resistance model works for me

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Yea works for me too but i cant handle the pistol in OFPANIM.

Pistol and hand are the same component.(Know what i mean ?)

Hope that anyone can help.

THX in advance

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