tracy_t 0 Posted December 4, 2003 Hello I have derived a class from Civilian1 (a stock OFP model) for my new addon. The derived class behaves like civilian1, but I would like to change the derived class's face to a custom one. I can embed class eventhandlers { init = [this] exec "setface.sqs" } which basically calls the SetFace scripting command, BUT whenever my new civilian object is damaged, the face reverts to a BIS model. So, 2 questions: 1) Is there any way to apply a custom face texture to the addon via config.cpp, without using the SetFace scripting command? 2) I know the wounds[] array is a list of [wounded, unwounded] string pairs identifying textures to display. (Well it certainly looks like it ) However, when I change items in the array to: \scottsaddon\textures\damaged_face.paa and the new unit is shot, the face stays the same! The path of the damaged_face texture is correct. Why is this? Can anyone offer any help on how wounds[] works? Share this post Link to post Share on other sites