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Dropbear

Maxturn minturn

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Ok the gun in model works fine

the only problem is the minTurn and maxTurn dont seem to have any effect.

Even though I have change them from Brssebs tut they still seem to be stopping at -135 and 135.

I really need to change this setting or the gunner may blow the drivers head off when he spins round.

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You want to change both the turret angles and the gunnerview settings

Often I leave the turret that it can move wherever and just control it with the gunnerview angles,sounds like you are only changing the turret angles?

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Gunnerview angles is a newy on me

how is that written

GunnerView min/max= ###

can u give me a sample

Plz

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Yes here is an example from my SB2C Helldiver ,altho it doesn't currently have a gunner

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

class TurretBase {};

class Turret: TurretBase

{

gunAxis="OsaHlavne";

turretAxis="OsaVeze";

gunBeg="usti hlavne";

gunEnd="konec hlavne";

soundServo[]={};

minElev=-0; maxElev=+170;

minTurn=-90; maxTurn=+90;

body="OtocVez";

gun="OtocHlaven";

};

class ViewGunner

{

initAngleX=-0; minAngleX=-30; maxAngleX=+270;

initAngleY=0; minAngleY=-90; maxAngleY=+90;

initFov=0.7; minFov=0.42; maxFov=0.85;

};

};

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Turret is all working good now

I found by taking out the word base

ie class turret base

it reads my settings. leaving the base in seems to override my settings and use some pre defined settings.

thanx for help

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