SNIPER_SKULL 0 Posted November 29, 2003 what are the crew names you put in the cpp Share this post Link to post Share on other sites
tracy_t 0 Posted December 11, 2003 How do you mean? Do you mean how you specify the type of crew to go into a custom addon? (e.g. a new car you are making) The following code should help you here. It is a reverse engineer of the standard OFP 5t truck. Note the crew="SoldierWB" statement. Just google for config190.cpp and you will find all the crew declarations... <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class Truck5t: Truck { scope=2; crew="SoldierWB"; picture="itruck5t"; icon="truck"; model="truck5t"; hiddenSelections[]={"ammo"}; side=1; displayName="$STR_DN_5T_TRUCK"; accuracy=0.300000; fuelCapacity=200; transportSoldier=12; class TransportMagazines { class _xx_M16 { magazine="M16"; count="30*1"; }; class _xx_M60 { magazine="M60"; count="5*1"; }; class _xx_HandGrenade { magazine="HandGrenade"; count="10*1"; }; class _xx_M21 { magazine="M21"; count="10*1"; }; class _xx_LAWLauncher { magazine="LAWLauncher"; count="3*1"; }; class _xx_GrenadeLauncher { magazine="GrenadeLauncher"; count="3*1"; }; }; driverAction="ManActTruck5tDriver"; cargoAction[]={"ManActTruck5tCoDriver","ManActTruck5tCoDriver","ManActCargo"}; cargoIsCoDriver[]={1,1,0}; transportAmmo=0; transportRepair=0; transportFuel=0; camouflage=4; weapons[]={"TruckHorn"}; magazines[]={}; wheelCircumference=4.513000; turnCoef=6.000000; maxSpeed=80; cost=70000; armor=20; initCargoAngleY=185; soundEngine[]={"Vehicles\dieseltruckloop2",0.100000,1}; typicalCargo[]={"Soldier","Soldier","SoldierLAW","SoldierLAW"}; class IndicatorSpeed { selection="ukaz_rychlo"; axis="osa_rychlo"; angle=-210; min=0; max="100 / 3.6"; }; class IndicatorRPM { selection="ukaz_rpm"; axis="osa_rpm"; angle=-220; min=0; max=1; }; }; class Truck5tOpen: Truck5t { scope=2; model="truck5t2"; hiddenSelections[]={}; displayName="$STR_DN_5T_TRUCK_OPEN"; accuracy=1000; }; class Truck5tRich: Truck5t { scope=1; displayName="RichTruck"; accuracy=1000; cost=1000000; }; class Truck5tRepair: Truck5t { vehicleClass="Support"; picture="itruck5trepair"; icon="Repair_move"; scope=2; displayName="$STR_DN_REPAIT_TRUCK"; accuracy=0.900000; transportSoldier=2; transportRepair=200000000; model="truck5trepair"; hiddenSelections[]={}; weapons[]={}; magazines[]={}; type=0; threat[]={0.000000,0.000000,0.000000}; typicalCargo[]={}; transportMaxMagazines=50; transportMaxWeapons=10; }; class Truck5tReammo: Truck5t { vehicleClass="Support"; icon="Ammo_move"; scope=2; displayName="$STR_DN_REAMMO_TRUCK"; accuracy=0.900000; transportSoldier=2; class TransportMagazines { class _xx_M16 { magazine="M16"; count="30*1"; }; class _xx_M60 { magazine="M60"; count="5*1"; }; class _xx_HandGrenade { magazine="HandGrenade"; count="10*1"; }; class _xx_M21 { magazine="M21"; count="10*1"; }; class _xx_LAWLauncher { magazine="LAWLauncher"; count="3*1"; }; class _xx_GrenadeLauncher { magazine="GrenadeLauncher"; count="3*1"; }; }; transportAmmo=300000; model="Truck5t"; hiddenSelections[]={}; weapons[]={}; magazines[]={}; type=0; threat[]={0.000000,0.000000,0.000000}; typicalCargo[]={}; }; Share this post Link to post Share on other sites