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SNIPER_SKULL

What are all the..........

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How do you mean?

Do you mean how you specify the type of crew to go into a custom addon? (e.g. a new car you are making)

The following code should help you here. It is a reverse engineer of the standard OFP 5t truck.

Note the crew="SoldierWB" statement.

Just google for config190.cpp and you will find all the crew declarations... smile_o.gif

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

class Truck5t: Truck

{

scope=2;

crew="SoldierWB";

picture="itruck5t";

icon="truck";

model="truck5t";

hiddenSelections[]={"ammo"};

side=1;

displayName="$STR_DN_5T_TRUCK";

accuracy=0.300000;

fuelCapacity=200;

transportSoldier=12;

class TransportMagazines

{

class _xx_M16

{

magazine="M16";

count="30*1";

};

class _xx_M60

{

magazine="M60";

count="5*1";

};

class _xx_HandGrenade

{

magazine="HandGrenade";

count="10*1";

};

class _xx_M21

{

magazine="M21";

count="10*1";

};

class _xx_LAWLauncher

{

magazine="LAWLauncher";

count="3*1";

};

class _xx_GrenadeLauncher

{

magazine="GrenadeLauncher";

count="3*1";

};

};

driverAction="ManActTruck5tDriver";

cargoAction[]={"ManActTruck5tCoDriver","ManActTruck5tCoDriver","ManActCargo"};

cargoIsCoDriver[]={1,1,0};

transportAmmo=0;

transportRepair=0;

transportFuel=0;

camouflage=4;

weapons[]={"TruckHorn"};

magazines[]={};

wheelCircumference=4.513000;

turnCoef=6.000000;

maxSpeed=80;

cost=70000;

armor=20;

initCargoAngleY=185;

soundEngine[]={"Vehicles\dieseltruckloop2",0.100000,1};

typicalCargo[]={"Soldier","Soldier","SoldierLAW","SoldierLAW"};

class IndicatorSpeed

{

selection="ukaz_rychlo";

axis="osa_rychlo";

angle=-210;

min=0;

max="100 / 3.6";

};

class IndicatorRPM

{

selection="ukaz_rpm";

axis="osa_rpm";

angle=-220;

min=0;

max=1;

};

};

class Truck5tOpen: Truck5t

{

scope=2;

model="truck5t2";

hiddenSelections[]={};

displayName="$STR_DN_5T_TRUCK_OPEN";

accuracy=1000;

};

class Truck5tRich: Truck5t

{

scope=1;

displayName="RichTruck";

accuracy=1000;

cost=1000000;

};

class Truck5tRepair: Truck5t

{

vehicleClass="Support";

picture="itruck5trepair";

icon="Repair_move";

scope=2;

displayName="$STR_DN_REPAIT_TRUCK";

accuracy=0.900000;

transportSoldier=2;

transportRepair=200000000;

model="truck5trepair";

hiddenSelections[]={};

weapons[]={};

magazines[]={};

type=0;

threat[]={0.000000,0.000000,0.000000};

typicalCargo[]={};

transportMaxMagazines=50;

transportMaxWeapons=10;

};

class Truck5tReammo: Truck5t

{

vehicleClass="Support";

icon="Ammo_move";

scope=2;

displayName="$STR_DN_REAMMO_TRUCK";

accuracy=0.900000;

transportSoldier=2;

class TransportMagazines

{

class _xx_M16

{

magazine="M16";

count="30*1";

};

class _xx_M60

{

magazine="M60";

count="5*1";

};

class _xx_HandGrenade

{

magazine="HandGrenade";

count="10*1";

};

class _xx_M21

{

magazine="M21";

count="10*1";

};

class _xx_LAWLauncher

{

magazine="LAWLauncher";

count="3*1";

};

class _xx_GrenadeLauncher

{

magazine="GrenadeLauncher";

count="3*1";

};

};

transportAmmo=300000;

model="Truck5t";

hiddenSelections[]={};

weapons[]={};

magazines[]={};

type=0;

threat[]={0.000000,0.000000,0.000000};

typicalCargo[]={};

};

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