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lukemax

Textures wont load ingame

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Hi

I have a problem with my ccp file the textures wont load ingame after i changed the names around

any ideas?

The actual folder that its in is called:

SST_rscargo

//Retrieval Ship made by cpl.SSTabond

//Light Transport made by Cpl. SSTabond

//Config by Kyle Sarnik

//Any scripting by Kyle Sarnik

#define TEast 0

#define TWest 1

#define TGuerrila 2

#define TCivilian 3

#define TSideUnknown 4

#define TEnemy 5

#define TFriendly 6

#define TLogic 7

#define true 1

#define false 0

#define private 0

#define protected 1

#define public 2

class CfgPatches

{

class SST_rscargo

{

units[] = {SST_rscargo};

weapons[] = {};

requiredVersion = 1.75;

};

};

class CfgModels

{

class Default

{

sections[] = {};

sectionsInherit="";

};

class Air: default {};

class Plane: Air {};

class SST_rs: Plane

{

sectionsInherit="Vehicle";

sections[]={"zasleh"};

};

class SST_rscargo: SST_rs

{

sectionsInherit="Vehicle";

sections[]={"zasleh"};

};

};

class CfgVehicles

{

class All {};

class AllVehicles: All {};

class Air: AllVehicles {};

class Plane: Air {};

class A10: Plane {};

class SST_rscargo: A10

{

scope=public;

crew = SoldierWPilot;

side=TWest;

vehicleClass="SST-Vechiles";

displayName="light Transport";

enableSweep=1;

soundEngine[]={\SST_retship\engine.wav,db+20,1};

driverAction = ManActA10Pilot;

gunnerAction = ManActA10Pilot;

weapons[]={};

magazines[]={};

maxSpeed=650;

irTarget=1;

irScanRange=13000;

irScanGround=1;

hasDriver =1;

driverIsCommander=true;

typicalCargo[]={};

transportSoldier = 4;

hasGunner=1;

driverCanSee=CanSeeAll;

gunnerOpticsModel = "optika_heli_gunner";

getInRadius=10;

minFireTime=20;

armor=100;

armorGlass=0.100000;

armorEngine=0.900000;

cost=100000;

model="\SST_rscargo\veship.p3d";

animated=1;

class eventhandlers

{

init = [_this select 0] exec "\SST_rscargo\VTOL.sqs"

};

class Animations

{

class barrier

{

type="rotation";

animPeriod=5;

selection="barrier";

axis="axisbarrier";

angle0=0;

angle1=1.8;

};

class canopy

{

type="rotation";

animPeriod=5;

selection="canopy";

axis="axiscanopy";

angle0=0;

angle1=-1.0;

};

};

class UserActions

{

class Openbarrier

{

displayName="Lower Barrier";

position="pos_barrier";

radius=8.000000;

condition="this animationPhase ""barrier"" < 0.5";

statement="this animate [""barrier"", 1]";

};

class Closebarrier

{

displayName="Raise Barrier";

position="pos_barrier";

radius=8.000000;

condition="this animationPhase ""barrier"" >= 0.5";

statement="this animate [""barrier"", 0]";

};

class Opencanopy

{

displayName="Open Canopy";

position="pos_canopy";

radius=8.000000;

condition="this animationPhase ""canopy"" < 0.5";

statement="this animate [""canopy"", 1]";

};

class Closecanopy

{

displayName="Close Canopy";

position="pos_canopy";

radius=8.000000;

condition="this animationPhase ""canopy"" >= 0.5";

statement="this animate [""canopy"", 0]";

};

};

};

};

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