lukemax 0 Posted November 27, 2003 Hi I have a problem with my ccp file the textures wont load ingame after i changed the names around any ideas? The actual folder that its in is called: SST_rscargo //Retrieval Ship made by cpl.SSTabond //Light Transport made by Cpl. SSTabond //Config by Kyle Sarnik //Any scripting by Kyle Sarnik #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 #define private 0 #define protected 1 #define public 2 class CfgPatches { class SST_rscargo { units[] = {SST_rscargo}; weapons[] = {}; requiredVersion = 1.75; }; }; class CfgModels { class Default { sections[] = {}; sectionsInherit=""; }; class Air: default {}; class Plane: Air {}; class SST_rs: Plane { sectionsInherit="Vehicle"; sections[]={"zasleh"}; }; class SST_rscargo: SST_rs { sectionsInherit="Vehicle"; sections[]={"zasleh"}; }; }; class CfgVehicles { class All {}; class AllVehicles: All {}; class Air: AllVehicles {}; class Plane: Air {}; class A10: Plane {}; class SST_rscargo: A10 { scope=public; crew = SoldierWPilot; side=TWest; vehicleClass="SST-Vechiles"; displayName="light Transport"; enableSweep=1; soundEngine[]={\SST_retship\engine.wav,db+20,1}; driverAction = ManActA10Pilot; gunnerAction = ManActA10Pilot; weapons[]={}; magazines[]={}; maxSpeed=650; irTarget=1; irScanRange=13000; irScanGround=1; hasDriver =1; driverIsCommander=true; typicalCargo[]={}; transportSoldier = 4; hasGunner=1; driverCanSee=CanSeeAll; gunnerOpticsModel = "optika_heli_gunner"; getInRadius=10; minFireTime=20; armor=100; armorGlass=0.100000; armorEngine=0.900000; cost=100000; model="\SST_rscargo\veship.p3d"; animated=1; class eventhandlers { init = [_this select 0] exec "\SST_rscargo\VTOL.sqs" }; class Animations { class barrier { type="rotation"; animPeriod=5; selection="barrier"; axis="axisbarrier"; angle0=0; angle1=1.8; }; class canopy { type="rotation"; animPeriod=5; selection="canopy"; axis="axiscanopy"; angle0=0; angle1=-1.0; }; }; class UserActions { class Openbarrier { displayName="Lower Barrier"; position="pos_barrier"; radius=8.000000; condition="this animationPhase ""barrier"" < 0.5"; statement="this animate [""barrier"", 1]"; }; class Closebarrier { displayName="Raise Barrier"; position="pos_barrier"; radius=8.000000; condition="this animationPhase ""barrier"" >= 0.5"; statement="this animate [""barrier"", 0]"; }; class Opencanopy { displayName="Open Canopy"; position="pos_canopy"; radius=8.000000; condition="this animationPhase ""canopy"" < 0.5"; statement="this animate [""canopy"", 1]"; }; class Closecanopy { displayName="Close Canopy"; position="pos_canopy"; radius=8.000000; condition="this animationPhase ""canopy"" >= 0.5"; statement="this animate [""canopy"", 0]"; }; }; }; }; Share this post Link to post Share on other sites