tracy_t 0 Posted November 26, 2003 Dear all, as promised: Zombies in OFP. Copy both config.cpp and initzombie.sqs to a directory called ScottsAddon. Use MakePbo or StuffPbo to compile the directory into a Pbo file (which must also be called ScottsAddon.) Yes, scott is my first name, lol! Please, if you use this code, credit me, Scott "Tracy" T (and D. Murphy Man, who's original zombie code I nicked originally)! I realise it may not be the done thing to release code on this forum, but I hope this code can help budding addon makers (and zombie fans.) Note: This is a work in progress, and I will be updating the code as I go along. I will replace hard-coded values with the #defines in due course - don't panic, I'm a C++ programmer by trade, lol  (Visual C++ 6 IDE rules for creating config.cpp files.) Any questions? Feel free to PM me. Config.cpp: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 class CfgPatches {     class ScottT_Zombies     {     units[]={Zombie, Zombie2, Zombie3, Zombie4, Zombie5, Zombie6, Zombie7, ZombieWoman1,ZombieWoman2,ZombieWoman3, ZombieWoman4, ZombieWoman5};     requiredversion=1.750000;     }; }; class CfgVehicles { class All {}; class AllVehicles: All {}; class Land: AllVehicles{}; class Man: Land{};   class Civilian: Man{};   class Civilian1: Civilian {}; class Civilian2: Civilian {}; class Civilian3: Civilian {}; class Civilian4: Civilian {}; class Civilian5: Civilian {}; class Civilian6: Civilian {}; class Civilian7: Civilian {}; class Civilian8: Civilian {}; class Civilian9: Civilian {}; class Civilian10: Civilian {}; class Civilian11: Civilian {}; class Woman1: Civilian{}; class Woman2: Civilian{}; class Woman3: Civilian{}; class Woman4: Civilian{}; class Woman5: Civilian{}; class Zombie: Civilian {     side=0; armor=100; armorhead=0.2; armorbody=500.0; armorhands=500.0; armorlegs=500.0;     scope=2; glasses="None"; displayName="Zombie";     class eventhandlers   {       init = [_this select 0] exec {\scottsaddon\initzombie.sqs};         }; }; class Zombie1: Civilian1 { armor=100; armorhead=0.2; armorbody=500.0; armorhands=500.0; armorlegs=500.0;     scope=2; glasses="None"; displayName="Zombie 1"; side=0;     class eventhandlers   {       init = [_this select 0] exec {\scottsaddon\initzombie.sqs};   }; }; class Zombie2: Civilian2 { armor=100; armorhead=0.2; armorbody=500.0; armorhands=500.0; armorlegs=500.0;     scope=2; glasses="None"; side=0; displayName="Zombie 2";     class eventhandlers   {       init = [_this select 0] exec {\scottsaddon\initzombie.sqs};   };     }; class Zombie3: Civilian3 { armor=100; armorhead=0.2; armorbody=500.0; armorhands=500.0; armorlegs=500.0;     scope=2; side=0; glasses="None"; displayName="Zombie 3";     class eventhandlers   {       init = [_this select 0] exec {\scottsaddon\initzombie.sqs};   };   }; class Zombie4: Civilian4 { armor=100; armorHead=0.2; armorbody=500.0; armorhands=500.0; armorlegs=500.0;     scope=2; glasses="None"; side=0; displayName="Zombie 4";     class eventhandlers   {       init = [_this select 0] exec {\scottsaddon\initzombie.sqs};   };   }; class Zombie5: Civilian5 { armor=100; armorhead=0.2; armorbody=500.0; armorhands=500.0; armorlegs=500.0;     scope=2; glasses="None"; side=0; displayName="Zombie 5";     class eventhandlers   {       init = [_this select 0] exec {\scottsaddon\initzombie.sqs};   };   }; class Zombie6: Civilian6 { armor=100; armorhead=0.2; armorbody=500.0; armorhands=500.0; armorlegs=500.0;     scope=2; glasses="None"; side=0; displayName="Zombie 6";     class eventhandlers   {       init = [_this select 0] exec {\scottsaddon\initzombie.sqs};   };   }; class Zombie7: Civilian7 { armor=100; armorhead=0.2; armorbody=500.0; armorhands=500.0; armorlegs=500.0;     scope=2;     glasses = "None";     side=0;   displayName="Zombie 7";         class eventhandlers   {       init = [_this select 0] exec {\scottsaddon\initzombie.sqs};   };   }; class ZombieWoman1: Woman1 { armor=100; armorhead=0.2; armorbody=500.0; armorhands=500.0; armorlegs=500.0;     scope=2;     side=0;     displayName="Zombie Woman 1";     class eventhandlers   {       init = [_this select 0] exec {\scottsaddon\initzombie.sqs};   }; }; class ZombieWoman2: Woman2 { armor=100; armorhead=0.2; armorbody=500.0; armorhands=500.0; armorlegs=500.0;     scope=2;   side=0;   displayName="Zombie Woman 2";     class eventhandlers   {       init = [_this select 0] exec {\scottsaddon\initzombie.sqs};   };   }; class ZombieWoman3: Woman3 { armor=100; armorhead=0.2; armorbody=500.0; armorhands=500.0; armorlegs=500.0;     scope=2;   side=0;   displayName="Zombie Woman 3";     class eventhandlers   {       init = [_this select 0] exec {\scottsaddon\initzombie.sqs};   };   }; class ZombieWoman4: Woman4 { armor=100; armorhead=0.2; armorbody=500.0; armorhands=500.0; armorlegs=500.0;     scope=2;   side=0;   displayName="Zombie Woman 4";     class eventhandlers   {       init = [_this select 0] exec {\scottsaddon\initzombie.sqs};   };   }; class ZombieWoman5: Woman5 { armor=100; armorhead=0.2; armorbody=500.0; armorhands=500.0; armorlegs=500.0;   scope=2;     side=0;     displayName="Zombie Woman 5";     class eventhandlers   {       init = [_this select 0] exec {\scottsaddon\initzombie.sqs};   }; }; }; class CfgGroups {  class East  {    name="East"    class Scott_T_Zombies    {     name="Zombies";     class ZombieGroup     {       name="Group of zombies"; class Unit0{name="1";side=0;vehicle="Zombie1";rank="Lieutnant";position[]={0,0,0};}; class Unit1{name="2";side=0;vehicle="Zombie2";rank="Sergeant";position[]={-8,-3,0};}; class Unit2{name="3";side=0;vehicle="Zombie3";rank="Sergeant";position[]={-6,-3,0};}; class Unit3{name="4";side=0;vehicle="Zombie4";rank="Corporal";position[]={-4,-3,0};}; class Unit4{name="5";side=0;vehicle="Zombie5";rank="Corporal";position[]={-2,-3,0};}; class Unit5{name="6";side=0;vehicle="ZombieWoman1";rank="Corporal";position[]={0,-3,0};}; class Unit6{name="7";side=0;vehicle="Zombie6";rank="Private";position[]={2,-3,0};}; class Unit7{name="8";side=0;vehicle="ZombieWoman2";rank="Private";position[]={4,-3,0};};     class Unit8{name="9";side=0;vehicle="Zombie7";rank="Private";position[]={6,-3,0};}; };    };   }; }; Initzombie.sqs <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _zombie = _this select 0 _zombie setdamage 0.8 _zombie SetBehaviour "CARELESS" _zombie DisableAI "TARGET" _zombie DisableAI "AUTOTARGET" _zombie allowfleeing 0 _zombie SetMimic "Agresive" exit Share this post Link to post Share on other sites