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Harkonin

Music and atmosphere

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Heres an easy 1. I've got a trigger with -

this && "Tank" CountType ThisList > 0

basically what the trigger does is play some background music when armors detected. I've got the music running through a loop so I didn't have to use a large audio clip. Heres the catch - right now if a tanks detected the music plays right? The problem is if theres multiple tanks it'll run through the script for as many times as tanks are spotted. I do want the trigger set repeatedly but I don't want it to execute if its already in progress. Any suggestions?

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