Harkonin 0 Posted November 23, 2003 Heres an easy 1. I've got a trigger with - this && "Tank" CountType ThisList > 0 basically what the trigger does is play some background music when armors detected. I've got the music running through a loop so I didn't have to use a large audio clip. Heres the catch - right now if a tanks detected the music plays right? The problem is if theres multiple tanks it'll run through the script for as many times as tanks are spotted. I do want the trigger set repeatedly but I don't want it to execute if its already in progress. Any suggestions? Share this post Link to post Share on other sites
Harkonin 0 Posted November 23, 2003 Nevermind got it figured out. Share this post Link to post Share on other sites