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borderswill

All dead

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I have a question. Is there a easy short way to make a mission end after absoulutly every enemy is killed. For instance I can make a mission end after all is dead but I cant have that many bad guys. I usually write the condition as

NOT (alive east1) AND NOT (alive east2) and so on. The problem with that is I cant add as many easterners as I want/need because the line will be too long. So is there a short condition I can write to make the mission end after all the enemy is dead?

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Simple, just make a trigger that covers the entire map and have it activated by East - Not Present.

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