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Rastavovich

Animationphase bug with ded. servers

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If that problem was reported before, please close this topic (didn't found anything likely over search).

The problem is the following: the server should animate a selection while the clients set textures, depending on the animationphase the selection has.

So the client read out the animationphase on a not local vehicle (vehicle is local to server). But it seems it cannot read it out correctly: vehicle animationphase "selection" seems to return most of the times "0" even it it should be something else, ie : "1". Randomly it seems also to return a correct value,

but most of the time it is simply the wrong value. The strangest part is, that the animation works correctly, so you can see that it moves, simply the "animationphase"-command cannot read it out.

On non-dedi servers this problem doesn't occure.

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Are these addons that have the animations in the view lods? Just curious if maybe the animation was defined in memory lod that maybe all can read it then?

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We did some further testings and now the problem seems to be a bit different to my first post:

clients can read out the animationphase, but the dedi server itself cannot.

Could someone confirm that?

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