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Baphomet

Has anyone:

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I'd like to know how you'd get the custom scripts so they can execute for all players. The most direct method is of course not possible since you have to enter usually something into the specific unit's initstring you can't necessarily do that if you haven't built the unit yet. That's something I'm not entirely clear on how to do. However I do know building an ags17 (portable) or putting the bas MH47 (replete with all effects save dust) into CTI would add a bit of dimension to the game since I've been playing it a lot lately and I'm looking for something new to add to it.

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Adding a script to the init line of the unit in the editor will execute the script globally, few other ways to like adding a eventhandler.

This can all be done in the mission editor and you don't need to modify the addon

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