reaper 0 Posted December 14, 2001 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote from that "other thread": from Suma on 11:41 am on Dec. 4, 2001 Maybe they know there is something wrong with the ZSU because its crew is not reporting to base as it should? Maybe they asked on radio for identification before shooting? We have no intention to fix this. <span id='postcolor'> Ok, I can understand that if you kill the crew of a vehicle and steal that vehicle, realisticly the enemy would know its not friendly anymore.  BUT NOT INSTANTLY!!!  Unless they actually see you get in, they shouldn't be able to know that the vehicle is being driven by the enemy. In the MP mission "Lost Squad," you  know, the one where you start in a town, low on ammo, and there are some empty, dammaged, T-72s with no gas, placed all around for you to use.  If you aren't in one when the enemy arrives, they ignore them, but if you get in one, before the enemy even shows up, as soon as they pop over the hill they instantly know that the tank is occupied and blow it up.  There are 3 or 4 empty T-72's on that mission, realisticly speaking, how would the enemy instanly know which one I'm in?  Did they install DNA readers that can tell if you're the correct occupant of this tank, and if not it turns on a big shoot me sign? Also, when a tank's gun is dammaged, or the gunner is killed, the opposing AI instantly knows its not a threat and ignores it.  I suppose they are in radio contact with each other too?  This causes problems with triggers, such as "East not present", because that tank will sit there and never get destroyed.  This has killed the trigger that ends a mission I'm working on.  Just about every time, one of the enemy tanks's gun gets dammaged or the gunner gets killed, and it just sits there being ignored by the AI.  So the mission never ends until you find that tank and destroy it yourself. Share this post Link to post Share on other sites
Captain Kickass 0 Posted December 15, 2001 Hear Hear! Share this post Link to post Share on other sites
Damage Inc 0 Posted December 15, 2001 I agree too, except the first one would probably be hard to fix. (Edited by Damage Inc at 1:04 pm on Dec. 15, 2001) Share this post Link to post Share on other sites