debug2112 0 Posted October 22, 2003 Initial views after 1 week of OFP ownership and play both single and multi. a. A dynamic campagining is possible, for both single and multi-player. You do not need cutscenes; you can have worded Sitreps; but can however have generic cutscenes if so desired. You can have a fixed pool of equipment and personnel, depending on land-mass, and work from that. b. Multi-player front in needs serious work. "This cannot stress this enough". c. Graphics need to be brought up to current standards at the least. d. AI as a whole needs to be tweaked. in cadet mode they are too idiotic, and in veteran mode, they are too accurate. 7.62x39mm does not perform constant head-shots at 500m. The primary difference will be in the way they move, and initial reactions. The majority will be somewhat accurate to 300m. e. more weapontry, vehicles, and options need to be incorporated. f. vehicles need to be correctly modelled vs terrain. xxxxxxxxxxxxx Glitz. Incorporate different uniforms, and vehicle camoflauge patterns, representing different countries so users can represent their home of origin. This is more of a feel good, but people like that. xxxxxxxxxxxxxx Marketting. You should push this towards the military. It could provide Company down to Squad level, a sit-down run through of how to perform certain tactics without spending $ by going to the field. (you could label it as a virtual sand table). My .02 cents. Share this post Link to post Share on other sites
ralphwiggum 6 Posted October 22, 2003 please search for various threads dealing with specific topic indepth. closing. Share this post Link to post Share on other sites