gameworx 0 Posted October 8, 2003 is it possible to make a soldier carry a wounded comrade? I thought about giving him a "CoDriver" Proxy to make him act like a vehicle - but it doesn't seem to be supported by the man-class. Is there another way to make it work? Share this post Link to post Share on other sites
stoppelhopser 0 Posted October 8, 2003 hmm... maybe try to set "transportSoldier" property to 1. i guess for "man" this is set to zero by default. might not work if this property is only introduced in "class LandVehicle". "Land" is the base class for both unit classes, so if "transportSoldier" is property of "Land" you can make your man a carrier. if this doesn´t work, try to inherit your soldier class from "LandVehicle" and set all necessary properties as defined in "man" (like simulation="soldier";). if that doesn´t work neither then that´s it for my ideas Share this post Link to post Share on other sites
jens198 0 Posted October 13, 2003 Good idea. And the picture looks cool too. Any advances on that thingy? jens Share this post Link to post Share on other sites
gameworx 0 Posted October 13, 2003 Well, I tried the suggestion made by stoppelhopser but it doesn't work (BTW: @Stoppelhopser: are u from germany?). I think that its not possible to give a man-class a "codriver" or "cargo" position in the current OFP engine. But I have to mention that I'm really not a config.cpp god! Maybe the real experts will make it work. I also thought about making the wounded soldier a weapon to be carried. But then it will only look like a comrade... not the best way... Maybe someone else got another idea? Share this post Link to post Share on other sites
stoppelhopser 0 Posted October 13, 2003 @gameworx: jope... aus der schoenen pfalz Share this post Link to post Share on other sites
Drill Sergeant 0 Posted October 17, 2003 Actualy script wise I think it's possible but only in cut scenes. Share this post Link to post Share on other sites