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lonesoldier

Davidian - final release

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Yup, that's right, the mission is FINISHED!!!

Gonna chuck it on OFPEC and a couple other sites later on today.

Anyway, download it HERE. Thanks very much to Blackdog for hosting it.

From the ReadMe:

===D A V I D I A N===

Creator: Slayer/LoneSoldier/GodSendDeath

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Mission Type: Single Player Hostage Rescue

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Difficulty: Hard

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Version: 2.0

=====

Addons Required:

*ASF Resistance Terrorists - http://www.ofpec.com/publicf....sts.zip

*BAS Delta/Rangers - http://www.ballistic-studios.com/downloads/BAS_Deltarangers_v1_001.zip

*Kegetys Editor Update 1.11 - ftp://www.gamezone.cz/ofpd/unofaddons/KegetysEditorAddon111.zip

*Resistance 1.90 (well thats the version of the game I have)

=====

Summary:

As a highly trained Anti-Terrorist-Coalition Operative, your mission is to conduct a Hostage Rescue Rescue Operation,

and investigate the terrorist hideout, in the hope to find a lead on a terrorist group -Cult Davidian

Good luck

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Known Bugs/Issues:

*The mission layout is slightly different to what is show in the Intro. WAAAAAAAY too much stuffing around to fix it. No big issue anwyay.

*That's about it I think.

=====

Main Features:

*Dialog Box Menu

*3 Pre-Selected Load-Outs

*Over 30 sound files

*Working Health Meter

*Amazing fog script(Thanks to HomerJohnston)

*Secret "Easter-Egg"

*More than 2 ways to do the mission

*2 different endings

*Objectives can be done in any order

*Several weather/mission controls, for extra replay value

*Sounds from Shadow Man, Medal of Honor and Rainbow Six

*LOTS more

=====

Contact:

*Email - fabianvacca@hotmail.com

*AIM - BaphometH25

=====

Future Updates:

*Co-Op version(already in the works)

=====

Thanks to:

*Everyone from OFPEC, BIS forums, and all the cool people that were nice enough to help me out.

*Thanks especially to HomerJohnston for the killer fog script, and thanks to O'Neil Ryan for the brilliant Intro cutscene

Enjoy the mission. I hope I ironed out all the bugs...

Any chance of you guys each giving it a little review?

Thanks fellas.

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Again,great mission,this is one of my all time favorites,the atmosphere is amazing smile_o.gif

Only this time, for some reason I didnt activate the easter egg (thats if its at the same spot).

But still I finished it without being shot at once and without calling backup...i dont trust AI on a stealth mission tounge_o.gif

The only negative things in my point of view is lack of replayability as the terrorists are quite predictable and the fact that the intro (awesome camera work BTW) gives way too much info on enemy positions.

Keep 'em coming LoneSoldier and crew

wink_o.gif

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Thankyou man! smile_o.gif

Any chance of a mini-review, with scores and shit?!?!  tounge_o.gif

EDIT: - I hope to have more replayability in the co-op version. Plus more objectives too, I hope.

Also - The easter egg is activated if you save the first hostage within 2 or 3 minutes I think. Not quite sure on the exact time I set it on.

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Hmmm... Email OFPEC and let them know about it dude.

Tomorrow morning I'll have a search around and see if I can find an alternate URL for you.

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i want to try this  but the zip file for the terreosts is corrupt

I have just down loaded and opened the zip with no problem. Try downloading again? smile_o.gif

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Cheers man! Thank's very much! biggrin_o.gif

Hey you don't mind if I chuck those pics you posted into my first post?

Ehem... any chance of a mini-review?!?! tounge_o.gif

BTW, I was thinking on making the cemetary bigger for co-op. And also adding some more details to the cemetary, for that extra atmosphere. Think that would be a good idea?

Any idea's of what you would like to see changed in the co-op version?

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i would like a differant chioce of weps but besides that this mission plays well but the best part is the atmosphere great job biggrin_o.gif

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More enemies,and even use KeyCat's Group Link v1.54  wow_o.gif  here (not the whole script,but the part where AI will converge to where u are if u get found out or shots are fired within hearing range).

Random enemy positions.

In short: make it with a higher replayable value if possible.

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the unknown one - That option is only there for variety. So you can play the mission with different settings.

Bonko - I will DEFINITELY use that script for the co-op version. I wont use it in the SP version, because I have already submitted the SP version to a couple review sites, and basically, it is finished.

I didn't really wanna add too many enemies, because it gets way too crowded.

I'll see what I can do.

Thanks.

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Co-op version is coming along very nicely.

I've only been fiddling with the sounds mostly for today. Here's what's been added/changed:

*Removed background music

*Removed sound that plays in cemetary

*Removed sound that plays in backyard of house

*Added new sound for cemetary

*Fixed up the rain sound in the house

*Added swamp ambient sounds

*Added sound of flies buzzing around dead civilian bodies

*Added sound of water splashing on PBR's hull

*Added support for 4 players

*Can't remember the rest

So it should be ready for the first beta version soon.

All I need to fix is a couple of triggers, and change a bit of crap around, and it should be ready for testing. biggrin_o.gif

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