--LKK.Burnix-- 0 Posted September 21, 2003 Hi there, I´ve made my musicaddon for my campaign. Now i wanna make an addon, where is an config.cpp with this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgPatches { class ca_music_random { units[] = {}; weapons[] = { }; worlds[] = { }; requiredVersion = 1.30; }; }; class UserActions { class ca_music_random { displayName="( PLAY RANDOM MUSIC )"; position=""; radius=1.0; condition="true"; statement="this exec ""ca_music\random.sqs"";"; }; } Okay, the random music script has I made. Now I wanna know, why my Unit (in Single- Multiplayer) doesn´t become this action. So, everytime, everywhere! Anyone understand me? Share this post Link to post Share on other sites
--LKK.Burnix-- 0 Posted September 21, 2003 Really nobody who can help me? Share this post Link to post Share on other sites
BraTTy 0 Posted September 22, 2003 You have only made a useraction but its not attached to any vehicle.Can't just make a useraction like that. Class useraction is a derivative of cfgvehicles Share this post Link to post Share on other sites
--LKK.Burnix-- 0 Posted September 28, 2003 Okay, Thanx. Have seen an example. You´re right BraTTy. Share this post Link to post Share on other sites
king homer 1 Posted October 1, 2003 why the fu**ck u didnt ask me :P Share this post Link to post Share on other sites