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rbeni12

Config of ntmusa soldiers pack

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Hi could you help me with my config, when I start the game it quits... here's the config:

#define TEast 0

#define TWest 1

#define TGuerrila 2

#define TCivilian 3

#define TSideUnknown 4

#define TEnemy 5

#define TFriendly 6

#define TLogic 7

#define true 1

#define false 0

#define private 0

#define protected 1

#define public 2

class CfgPatches

{

class NTMUSA

{

units[] = {

NTM7th_Soldier,

NTM7th_SLeader,

NTM7th_FLeader,

NTM7th_Gren,

NTM7th_Radio,

NTM7th_ASoldier,

NTM7th_Medic,

NTM10th_Soldier,

NTM10th_SLeader,

NTM10th_FLeader,

NTM10th_Gren,

NTM10th_Radio,

NTM10th_ASoldier,

NTM10th_Medic,

NTMRanger_Soldier,

NTMRanger_medic,

NTMRanger_officer,

NTMRanger_mg,

NTMRanger_AT,

NTMAirborne_Soldier,

NTMAirborne_medic,

NTMAirborne_officer,

NTMAirborne_mg,

NTMAirborne_AT,

NTMAirborneb_Soldier,

NTMAirborneb_medic,

NTMAirborneb_officer,

NTMAirborneb_mg,

NTMAirborneb_AT,

NTMUSMC_officer,

NTMUSMC_Soldier,

};

weapons[] = {};

requiredVersion = 1.91;

};

};

class CfgModels

{

class Default {};

class Man: Default {};

class KMMwood6: Man {

sections[] = { "head injury",

"body injury",

"l arm injury",

"r arm injury",

"p arm injury",

"l leg injury",

"r leg injury",

"p leg injury",

"hlava",

"krk",

"zasleh",

"goggles",

"goggles_on",

"goggles_on_lens",

"goggles_on_strap",

"medic",

"clan",

"clan_sign",

"SJBnvg_rot",

"SJBnvgs"

};

sectionsInherit=Head;

};

};

class cfgvehicles

{

class All{};

class AllVehicles:All{};

class Land:AllVehicles{};

class Man:Land{};

class Soldier:Man{};

class SoldierWB:Soldier{};

class SoldierWMedic: SoldierWB{};

class NTM7th_Soldier: SoldierWB

{

nightVision=false;

model="\NTMUSA\KMMWood.p3d";

vehicleClass="NATOMOD (Men)";

scope=public;

side=TWest;

accuracy=2.0;

displayName="7th Rifleman"

weapons[]={JAM_M16, throw, put};

magazines[]={"JAM_W556_30Bmag","JAM_W556_30Bmag","JAM_W556_30Bmag",&quot

;JAM_W556_30Bmag","JAM_W556_30Bmag","JAM_W556_30Bmag","HandG

renade","HandGrenade","HandGrenade","HandGrenade"};

cost=40000;

};

class NTM7th_Gren: NTM7th_Soldier

{

displayName="7th Grenadier"

model="\NTMUSA\KMMWood.p3d";

weapons[]={JAM_M16GL, throw, put};

magazines[]={JAM_W556_30Bmag, JAM_W556_30Bmag, JAM_W556_30Bmag, JAM_W556_30Bmag, JAM_M433grenade,JAM_M433grenade,JAM_M433grenade,JAM_M433grenade,JAM_M433grenade,JAM_M433gr

enade,JAM_M433grenade};

cost=60000;

};

class NTM7th_SLeader: NTM7th_Soldier

{

nameSound="officer";

scope=public;

model="\NTMUSA\KMMWood.p3d";

displayName="7th Squad Leader"

accuracy=4.0;

vehicleClass="NATOMOD (Men)";

cost=500000;

nightVision=false;

weapons[]={JAM_M16, throw, put};

magazines[]={"JAM_W556_30Bmag","JAM_W556_30Bmag","JAM_W556_30Bmag",&quot

;JAM_W556_30Bmag","JAM_W556_30Bmag","JAM_W556_30Bmag","HandG

renade","HandGrenade","SmokeShellRed","SmokeShellRed"};

};

class EventHandlers

{

fired = " if (_this select 4 in [{SmokeShell},{SmokeShellRed},{SmokeShellGreen}]) then {_this exec {\JAM_Magazines\FX\man_popSmoke.sqs}}";

};

class NTM7th_fLeader: NTM7th_SLeader

{

displayName="7th Fire Team Leader"

accuracy=3.0;

cost=300000;

model="\NTMUSA\KMMWood.p3d";

nightVision=false;

};

class NTM7th_Radio: NTM7th_Soldier

{

displayName="7th Radio Operator"

model="\NTMUSA\KMMWood2.p3d";

weapons[]={JAM_M16, throw, put};

magazines[]={"JAM_W556_30Bmag","JAM_W556_30Bmag","JAM_W556_30Bmag",&quot

;JAM_W556_30Bmag","JAM_W556_30Bmag","JAM_W556_30Bmag","HandG

renade","HandGrenade","HandGrenade","HandGrenade"};

cost=60000;

};

class NTM7th_ASoldier: NTM7th_Soldier

{

displayname="7th Auto Rifleman"

model="\NTMUSA\KMMWood4.p3d";

Weapons[]={JAM_M60, throw, put};

magazines[]={JAM_W762M_200mag,JAM_W762M_200mag,JAM_W762M_200mag,JAM_W762M_200mag,JAM_W762M_200mag};

accuracy=6.0;

};

class NTM7th_Medic: NTM7th_Soldier

{

displayname="7th Medic";

attendant=true;

namesound=medic;

weapons[]={JAM_M16, throw, put, NVGoggles};

magazines[]={"JAM_W556_30Bmag","JAM_W556_30Bmag","JAM_W556_30Bmag",&quot

;JAM_W556_30Bmag","JAM_W556_30Bmag","JAM_W556_30Bmag","HandG

renade","HandGrenade","HandGrenade","HandGrenade"};

};

class NTM10th_Soldier: NTM7th_Soldier

{

displayname="10th Rifleman";

model="\NTMUSA\KMMwood6.p3d";

weapons[]={JAM_M16, throw, put, NVGoggles};

magazines[]={"JAM_W556_30Bmag","JAM_W556_30Bmag","JAM_W556_30Bmag",&quot

;JAM_W556_30Bmag","JAM_W556_30Bmag","JAM_W556_30Bmag","HandG

renade","HandGrenade","HandGrenade","HandGrenade"};

animated=1;

class Animations

{

class CovertNVG

{

type="rotation";

animPeriod=0.5;

selection="SJBnvg_rot";

axis="axisNVGs";

angle0=0;

angle1=1.91;

};

};

class UserActions

{

class Lowervisor

{

displayName="Lower Night-Vision Goggles";

position="axisNVGs";

radius=1.00000;

condition="this animationPhase ""CovertNVG"" < 0.5";

statement="this animate [""CovertNVG"", 1];this addweapon ""NVGoggles"";this Action[""NVGoggles""]";

};

class Raisevisor

{

displayName="Raise Night-Vision Goggles";

position="axisNVGs";

radius=1.00000;

condition="this animationPhase ""CovertNVG"" >= 0.5";

statement="this animate [""CovertNVG"", 0];this removeweapon ""NVGoggles""";

};

};

};

class NTM10th_SLeader: NTM7th_SLeader

{

displayname="10th Squad Leader";

model="\NTMUSA\KMMwood6.p3d";

animated=1;

class Animations

{

class CovertNVG

{

type="rotation";

animPeriod=0.5;

selection="SJBnvg_rot";

axis="axisNVGs";

angle0=0;

angle1=1.91;

};

};

class UserActions

{

class Lowervisor

{

displayName="Lower Night-Vision Goggles";

position="axisNVGs";

radius=1.00000;

condition="this animationPhase ""CovertNVG"" < 0.5";

statement="this animate [""CovertNVG"", 1];this addweapon ""NVGoggles"";this Action[""NVGoggles""]";

};

class Raisevisor

{

displayName="Raise Night-Vision Goggles";

position="axisNVGs";

radius=1.00000;

condition="this animationPhase ""CovertNVG"" >= 0.5";

statement="this animate [""CovertNVG"", 0];this removeweapon ""NVGoggles""";

};

};

};

class NTM10th_FLeader: NTM7th_fLeader

{

displayname="10th Fire Team Leader";

model="\NTMUSA\KMMwood6.p3d";

animated=1;

class Animations

{

class CovertNVG

{

type="rotation";

animPeriod=0.5;

selection="SJBnvg_rot";

axis="axisNVGs";

angle0=0;

angle1=1.91;

};

};

class UserActions

{

class Lowervisor

{

displayName="Lower Night-Vision Goggles";

position="axisNVGs";

radius=1.00000;

condition="this animationPhase ""CovertNVG"" < 0.5";

statement="this animate [""CovertNVG"", 1];this addweapon ""NVGoggles"";this Action[""NVGoggles""]";

};

class Raisevisor

{

displayName="Raise Night-Vision Goggles";

position="axisNVGs";

radius=1.00000;

condition="this animationPhase ""CovertNVG"" >= 0.5";

statement="this animate [""CovertNVG"", 0];this removeweapon ""NVGoggles""";

};

};

};

class NTM10th_Gren: NTM7th_Gren

{

displayname="10th Grenadier";

model="\NTMUSA\KMMwood6.p3d";

animated=1;

class Animations

{

class CovertNVG

{

type="rotation";

animPeriod=0.5;

selection="SJBnvg_rot";

axis="axisNVGs";

angle0=0;

angle1=1.91;

};

};

class UserActions

{

class Lowervisor

{

displayName="Lower Night-Vision Goggles";

position="axisNVGs";

radius=1.00000;

condition="this animationPhase ""CovertNVG"" < 0.5";

statement="this animate [""CovertNVG"", 1];this addweapon ""NVGoggles"";this Action[""NVGoggles""]";

};

class Raisevisor

{

displayName="Raise Night-Vision Goggles";

position="axisNVGs";

radius=1.00000;

condition="this animationPhase ""CovertNVG"" >= 0.5";

statement="this animate [""CovertNVG"", 0];this removeweapon ""NVGoggles""";

};

};

};

class NTM10th_Radio: NTM7th_Radio

{

displayname="10th Radio Operator";

model="\NTMUSA\KMMwood2.p3d";

animated=1;

class Animations

{

class CovertNVG

{

type="rotation";

animPeriod=0.5;

selection="SJBnvg_rot";

axis="axisNVGs";

angle0=0;

angle1=1.91;

};

};

class UserActions

{

class Lowervisor

{

displayName="Lower Night-Vision Goggles";

position="axisNVGs";

radius=1.00000;

condition="this animationPhase ""CovertNVG"" < 0.5";

statement="this animate [""CovertNVG"", 1];this addweapon ""NVGoggles"";this Action[""NVGoggles""]";

};

class Raisevisor

{

displayName="Raise Night-Vision Goggles";

position="axisNVGs";

radius=1.00000;

condition="this animationPhase ""CovertNVG"" >= 0.5";

statement="this animate [""CovertNVG"", 0];this removeweapon ""NVGoggles""";

};

};

};

class NTM10th_ASoldier: NTM7th_ASoldier

{

displayname="10th Auto Rifleman";

model="\NTMUSA\KMMwood6.p3d";

animated=1;

class Animations

{

class CovertNVG

{

type="rotation";

animPeriod=0.5;

selection="SJBnvg_rot";

axis="axisNVGs";

angle0=0;

angle1=1.91;

};

};

class UserActions

{

class Lowervisor

{

displayName="Lower Night-Vision Goggles";

position="axisNVGs";

radius=1.00000;

condition="this animationPhase ""CovertNVG"" < 0.5";

statement="this animate [""CovertNVG"", 1];this addweapon ""NVGoggles"";this Action[""NVGoggles""]";

};

class Raisevisor

{

displayName="Raise Night-Vision Goggles";

position="axisNVGs";

radius=1.00000;

condition="this animationPhase ""CovertNVG"" >= 0.5";

statement="this animate [""CovertNVG"", 0];this removeweapon ""NVGoggles""";

};

};

};

class NTM10th_Medic: NTM7th_Medic

{

displayname="10th Medic";

model="\NTMUSA\KMMwood6.p3d";

animated=1;

class Animations

{

class CovertNVG

{

type="rotation";

animPeriod=0.5;

selection="SJBnvg_rot";

axis="axisNVGs";

angle0=0;

angle1=1.91;

};

};

class UserActions

{

class Lowervisor

{

displayName="Lower Night-Vision Goggles";

position="axisNVGs";

radius=1.00000;

condition="this animationPhase ""CovertNVG"" < 0.5";

statement="this animate [""CovertNVG"", 1];this addweapon ""NVGoggles"";this Action[""NVGoggles""]";

};

class Raisevisor

{

displayName="Raise Night-Vision Goggles";

position="axisNVGs";

radius=1.00000;

condition="this animationPhase ""CovertNVG"" >= 0.5";

statement="this animate [""CovertNVG"", 0];this removeweapon ""NVGoggles""";

};

};

};

class NTMRanger_Soldier: NTM7th_Soldier

{

displayname="US Ranger Rifleman";

model="\NTMUSA\Ranger.p3d";

weapons[]={JAM_M16, throw, put, NVGoggles};

magazines[]={"JAM_W556_30Bmag","JAM_W556_30Bmag","JAM_W556_30Bmag",&quot

;JAM_W556_30Bmag","JAM_W556_30Bmag","JAM_W556_30Bmag","HandG

renade","HandGrenade","HandGrenade","HandGrenade"};

};

class NTMRanger_medic: NTM7th_Medic

{

displayname="US Ranger Medic";

model="\NTMUSA\Ranger.p3d";

weapons[]={JAM_M16, throw, put, NVGoggles};

magazines[]={"JAM_W556_30Bmag","JAM_W556_30Bmag","JAM_W556_30Bmag",&quot

;JAM_W556_30Bmag","JAM_W556_30Bmag","JAM_W556_30Bmag","HandG

renade","HandGrenade","HandGrenade","HandGrenade"};

};

class NTMRanger_officer: NTM7th_SLeader

{

displayname="US Ranger Officer";

model="\NTMUSA\Ranger.p3d";

weapons[]={JAM_M16, throw, put, NVGoggles};

magazines[]={"JAM_W556_30Bmag","JAM_W556_30Bmag","JAM_W556_30Bmag",&quot

;JAM_W556_30Bmag","JAM_W556_30Bmag","JAM_W556_30Bmag","HandG

renade","HandGrenade","HandGrenade","HandGrenade"};

};

class NTMRanger_mg: NTM7th_ASoldier

{

displayname="US Ranger Machine Gunner";

model="\NTMUSA\Ranger.p3d";

};

class NTMRanger_AT: NTM7th_Soldier

{

displayname="US Ranger AT Soldier"

model="\NTMUSA\Ranger.p3d"

weapons[]={"JAM_M16", LAWLauncher, throw, put, NVGoggles}; magazines[]={"JAM_W556_30Bmag","JAM_W556_30Bmag","JAM_W556_30Bmag",&quot

;JAM_W556_30Bmag",LAWLauncher,LAWLauncher,LAWLauncher};

};

class NTMAirborne_Soldier: NTMRanger_Soldier

{

displayname="US 173 ABN Rifleman";

model="\NTMUSA\Airborne.p3d";

};

class NTMAirborne_medic: NTMRanger_Medic

{

displayname="US 173 ABN Medic";

model="\NTMUSA\Airborne.p3d";

};

class NTMAirborne_officer: NTMRanger_Officer

{

displayname="US 173 ABN Officer";

model="\NTMUSA\Airborne.p3d";

};

class NTMAirborne_mg: NTMRanger_mg

{

displayname="US 173 ABN Auto Rifleman";

model="\NTMUSA\Airborne.p3d";

};

class NTMAirborne_AT: NTMRanger_AT

{

displayname="US 173 ABN AT Soldier";

model="\NTMUSA\Airborne.p3d";

};

class NTMAirborneb_Soldier: NTMRanger_Soldier

{

displayname="US 173 ABN Rifleman (Backpack)";

model="\NTMUSA\Airborne2.p3d";

};

class NTMAirborneb_medic: NTMRanger_Medic

{

displayname="US 173 ABN Medic (Backpack)";

model="\NTMUSA\Airborne2.p3d";

};

class NTMAirborneb_officer: NTMRanger_Officer

{

displayname="US 173 ABN Officer (Backpack)";

model="\NTMUSA\Airborne2.p3d";

};

class NTMAirborneb_mg: NTMRanger_mg

{

displayname="US 173 ABN Auto Rifleman (Backpack)";

model="\NTMUSA\Airborne2.p3d";

};

class NTMAirborneb_AT: NTMRanger_AT

{

displayname="US 173 ABN AT Soldier (Backpack)";

model="\NTMUSA\Airborne2.p3d";

};

class NTMUSMC_officer: NTMRanger_Officer

{

displayname="USMC Officer";

model="\NTMUSA\USMC.p3d";

};

class NTMUSMC_Soldier: NTMRanger_Soldier

{

displayname="USMC Rifleman";

model="\NTMUSA\USMC.p3d";

};

};

class CfgGroups

{

class West

{

name="West";

class NATOMOD

{

name="NATOMOD";

class NATO7th

{

name="7th Infantry Division";

class Unit0

{

name="1";

side=1;

vehicle="NTM7th_SLeader";

rank="Colonel";

position[]={0,5,0};

};

class Unit1

{

name="2";

side=1;

vehicle="NTM7th_Soldier";

rank="Lieutnant";

position[]={5,0,0};

};

class Unit2

{

name="3";

side=1;

vehicle="NTM7th_FLeader";

rank="Sergeant";

position[]={-5,0,0};

};

class Unit3

{

name="4";

side=1;

vehicle="NTM7th_Gren"

rank="Corporal";

position[]={10,0,0};

};

class Unit4

{

name="5";

side=1;

vehicle="NTM7th_Soldier";

rank="Corporal";

position[]={-10,0,0};

};

class Unit5

{

name="6";

side=1;

vehicle="NTM7th_Soldier";

rank="Corporal";

position[]={15,0,0};

};

class Unit6

{

name="7";

side=1;

vehicle="NTM7th_Medic";

rank="Corporal";

position[]={-15,0,0};

};

class Unit7

{

name="8";

side=1;

vehicle="NTM7th_ASoldier";

rank="Private";

position[]={20,0,0};

};

class Unit8

{

name="9";

side=1;

vehicle="NTM7th_Radio";

rank="Private";

position[]={-20,0,0};

};

};

class NATO10th

{

name="10th Mountain Division";

class Unit0

{

name="1";

side=1;

vehicle="NTM10th_SLeader";

rank="Colonel";

position[]={0,5,0};

};

class Unit1

{

name="2";

side=1;

vehicle="NTM10th_FLeader";

rank="Lieutnant";

position[]={5,0,0};

};

class Unit2

{

name="3";

side=1;

vehicle="NTM10th_Soldier";

rank="Sergeant";

position[]={-5,0,0};

};

class Unit3

{

name="4";

side=1;

vehicle="NTM10th_Gren"

rank="Corporal";

position[]={10,0,0};

};

class Unit4

{

name="5";

side=1;

vehicle="NTM10th_Soldier";

rank="Corporal";

position[]={-10,0,0};

};

class Unit5

{

name="6";

side=1;

vehicle="NTM10th_Soldier";

rank="Corporal";

position[]={15,0,0};

};

class Unit6

{

name="7";

side=1;

vehicle="NTM10th_Medic";

rank="Corporal";

position[]={-15,0,0};

};

class Unit7

{

name="8";

side=1;

vehicle="NTM10th_ASoldier";

rank="Private";

position[]={20,0,0};

};

class Unit8

{

name="9";

side=1;

vehicle="NTM10th_Radio";

rank="Private";

position[]={-20,0,0};

};

Thank you ...

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