rbeni12 0 Posted September 21, 2003 Hi could you help me with my config, when I start the game it quits... here's the config: #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 #define private 0 #define protected 1 #define public 2 class CfgPatches { class NTMUSA { units[] = { NTM7th_Soldier, NTM7th_SLeader, NTM7th_FLeader, NTM7th_Gren, NTM7th_Radio, NTM7th_ASoldier, NTM7th_Medic, NTM10th_Soldier, NTM10th_SLeader, NTM10th_FLeader, NTM10th_Gren, NTM10th_Radio, NTM10th_ASoldier, NTM10th_Medic, NTMRanger_Soldier, NTMRanger_medic, NTMRanger_officer, NTMRanger_mg, NTMRanger_AT, NTMAirborne_Soldier, NTMAirborne_medic, NTMAirborne_officer, NTMAirborne_mg, NTMAirborne_AT, NTMAirborneb_Soldier, NTMAirborneb_medic, NTMAirborneb_officer, NTMAirborneb_mg, NTMAirborneb_AT, NTMUSMC_officer, NTMUSMC_Soldier, }; weapons[] = {}; requiredVersion = 1.91; }; }; class CfgModels { class Default {}; class Man: Default {}; class KMMwood6: Man { sections[] = { "head injury", "body injury", "l arm injury", "r arm injury", "p arm injury", "l leg injury", "r leg injury", "p leg injury", "hlava", "krk", "zasleh", "goggles", "goggles_on", "goggles_on_lens", "goggles_on_strap", "medic", "clan", "clan_sign", "SJBnvg_rot", "SJBnvgs" }; sectionsInherit=Head; }; }; class cfgvehicles { class All{}; class AllVehicles:All{}; class Land:AllVehicles{}; class Man:Land{}; class Soldier:Man{}; class SoldierWB:Soldier{}; class SoldierWMedic: SoldierWB{}; class NTM7th_Soldier: SoldierWB { nightVision=false; model="\NTMUSA\KMMWood.p3d"; vehicleClass="NATOMOD (Men)"; scope=public; side=TWest; accuracy=2.0; displayName="7th Rifleman" weapons[]={JAM_M16, throw, put}; magazines[]={"JAM_W556_30Bmag","JAM_W556_30Bmag","JAM_W556_30Bmag"," ;JAM_W556_30Bmag","JAM_W556_30Bmag","JAM_W556_30Bmag","HandG renade","HandGrenade","HandGrenade","HandGrenade"}; cost=40000; }; class NTM7th_Gren: NTM7th_Soldier { displayName="7th Grenadier" model="\NTMUSA\KMMWood.p3d"; weapons[]={JAM_M16GL, throw, put}; magazines[]={JAM_W556_30Bmag, JAM_W556_30Bmag, JAM_W556_30Bmag, JAM_W556_30Bmag, JAM_M433grenade,JAM_M433grenade,JAM_M433grenade,JAM_M433grenade,JAM_M433grenade,JAM_M433gr enade,JAM_M433grenade}; cost=60000; }; class NTM7th_SLeader: NTM7th_Soldier { nameSound="officer"; scope=public; model="\NTMUSA\KMMWood.p3d"; displayName="7th Squad Leader" accuracy=4.0; vehicleClass="NATOMOD (Men)"; cost=500000; nightVision=false; weapons[]={JAM_M16, throw, put}; magazines[]={"JAM_W556_30Bmag","JAM_W556_30Bmag","JAM_W556_30Bmag"," ;JAM_W556_30Bmag","JAM_W556_30Bmag","JAM_W556_30Bmag","HandG renade","HandGrenade","SmokeShellRed","SmokeShellRed"}; }; class EventHandlers { fired = " if (_this select 4 in [{SmokeShell},{SmokeShellRed},{SmokeShellGreen}]) then {_this exec {\JAM_Magazines\FX\man_popSmoke.sqs}}"; }; class NTM7th_fLeader: NTM7th_SLeader { displayName="7th Fire Team Leader" accuracy=3.0; cost=300000; model="\NTMUSA\KMMWood.p3d"; nightVision=false; }; class NTM7th_Radio: NTM7th_Soldier { displayName="7th Radio Operator" model="\NTMUSA\KMMWood2.p3d"; weapons[]={JAM_M16, throw, put}; magazines[]={"JAM_W556_30Bmag","JAM_W556_30Bmag","JAM_W556_30Bmag"," ;JAM_W556_30Bmag","JAM_W556_30Bmag","JAM_W556_30Bmag","HandG renade","HandGrenade","HandGrenade","HandGrenade"}; cost=60000; }; class NTM7th_ASoldier: NTM7th_Soldier { displayname="7th Auto Rifleman" model="\NTMUSA\KMMWood4.p3d"; Weapons[]={JAM_M60, throw, put}; magazines[]={JAM_W762M_200mag,JAM_W762M_200mag,JAM_W762M_200mag,JAM_W762M_200mag,JAM_W762M_200mag}; accuracy=6.0; }; class NTM7th_Medic: NTM7th_Soldier { displayname="7th Medic"; attendant=true; namesound=medic; weapons[]={JAM_M16, throw, put, NVGoggles}; magazines[]={"JAM_W556_30Bmag","JAM_W556_30Bmag","JAM_W556_30Bmag"," ;JAM_W556_30Bmag","JAM_W556_30Bmag","JAM_W556_30Bmag","HandG renade","HandGrenade","HandGrenade","HandGrenade"}; }; class NTM10th_Soldier: NTM7th_Soldier { displayname="10th Rifleman"; model="\NTMUSA\KMMwood6.p3d"; weapons[]={JAM_M16, throw, put, NVGoggles}; magazines[]={"JAM_W556_30Bmag","JAM_W556_30Bmag","JAM_W556_30Bmag"," ;JAM_W556_30Bmag","JAM_W556_30Bmag","JAM_W556_30Bmag","HandG renade","HandGrenade","HandGrenade","HandGrenade"}; animated=1; class Animations { class CovertNVG { type="rotation"; animPeriod=0.5; selection="SJBnvg_rot"; axis="axisNVGs"; angle0=0; angle1=1.91; }; }; class UserActions { class Lowervisor { displayName="Lower Night-Vision Goggles"; position="axisNVGs"; radius=1.00000; condition="this animationPhase ""CovertNVG"" < 0.5"; statement="this animate [""CovertNVG"", 1];this addweapon ""NVGoggles"";this Action[""NVGoggles""]"; }; class Raisevisor { displayName="Raise Night-Vision Goggles"; position="axisNVGs"; radius=1.00000; condition="this animationPhase ""CovertNVG"" >= 0.5"; statement="this animate [""CovertNVG"", 0];this removeweapon ""NVGoggles"""; }; }; }; class NTM10th_SLeader: NTM7th_SLeader { displayname="10th Squad Leader"; model="\NTMUSA\KMMwood6.p3d"; animated=1; class Animations { class CovertNVG { type="rotation"; animPeriod=0.5; selection="SJBnvg_rot"; axis="axisNVGs"; angle0=0; angle1=1.91; }; }; class UserActions { class Lowervisor { displayName="Lower Night-Vision Goggles"; position="axisNVGs"; radius=1.00000; condition="this animationPhase ""CovertNVG"" < 0.5"; statement="this animate [""CovertNVG"", 1];this addweapon ""NVGoggles"";this Action[""NVGoggles""]"; }; class Raisevisor { displayName="Raise Night-Vision Goggles"; position="axisNVGs"; radius=1.00000; condition="this animationPhase ""CovertNVG"" >= 0.5"; statement="this animate [""CovertNVG"", 0];this removeweapon ""NVGoggles"""; }; }; }; class NTM10th_FLeader: NTM7th_fLeader { displayname="10th Fire Team Leader"; model="\NTMUSA\KMMwood6.p3d"; animated=1; class Animations { class CovertNVG { type="rotation"; animPeriod=0.5; selection="SJBnvg_rot"; axis="axisNVGs"; angle0=0; angle1=1.91; }; }; class UserActions { class Lowervisor { displayName="Lower Night-Vision Goggles"; position="axisNVGs"; radius=1.00000; condition="this animationPhase ""CovertNVG"" < 0.5"; statement="this animate [""CovertNVG"", 1];this addweapon ""NVGoggles"";this Action[""NVGoggles""]"; }; class Raisevisor { displayName="Raise Night-Vision Goggles"; position="axisNVGs"; radius=1.00000; condition="this animationPhase ""CovertNVG"" >= 0.5"; statement="this animate [""CovertNVG"", 0];this removeweapon ""NVGoggles"""; }; }; }; class NTM10th_Gren: NTM7th_Gren { displayname="10th Grenadier"; model="\NTMUSA\KMMwood6.p3d"; animated=1; class Animations { class CovertNVG { type="rotation"; animPeriod=0.5; selection="SJBnvg_rot"; axis="axisNVGs"; angle0=0; angle1=1.91; }; }; class UserActions { class Lowervisor { displayName="Lower Night-Vision Goggles"; position="axisNVGs"; radius=1.00000; condition="this animationPhase ""CovertNVG"" < 0.5"; statement="this animate [""CovertNVG"", 1];this addweapon ""NVGoggles"";this Action[""NVGoggles""]"; }; class Raisevisor { displayName="Raise Night-Vision Goggles"; position="axisNVGs"; radius=1.00000; condition="this animationPhase ""CovertNVG"" >= 0.5"; statement="this animate [""CovertNVG"", 0];this removeweapon ""NVGoggles"""; }; }; }; class NTM10th_Radio: NTM7th_Radio { displayname="10th Radio Operator"; model="\NTMUSA\KMMwood2.p3d"; animated=1; class Animations { class CovertNVG { type="rotation"; animPeriod=0.5; selection="SJBnvg_rot"; axis="axisNVGs"; angle0=0; angle1=1.91; }; }; class UserActions { class Lowervisor { displayName="Lower Night-Vision Goggles"; position="axisNVGs"; radius=1.00000; condition="this animationPhase ""CovertNVG"" < 0.5"; statement="this animate [""CovertNVG"", 1];this addweapon ""NVGoggles"";this Action[""NVGoggles""]"; }; class Raisevisor { displayName="Raise Night-Vision Goggles"; position="axisNVGs"; radius=1.00000; condition="this animationPhase ""CovertNVG"" >= 0.5"; statement="this animate [""CovertNVG"", 0];this removeweapon ""NVGoggles"""; }; }; }; class NTM10th_ASoldier: NTM7th_ASoldier { displayname="10th Auto Rifleman"; model="\NTMUSA\KMMwood6.p3d"; animated=1; class Animations { class CovertNVG { type="rotation"; animPeriod=0.5; selection="SJBnvg_rot"; axis="axisNVGs"; angle0=0; angle1=1.91; }; }; class UserActions { class Lowervisor { displayName="Lower Night-Vision Goggles"; position="axisNVGs"; radius=1.00000; condition="this animationPhase ""CovertNVG"" < 0.5"; statement="this animate [""CovertNVG"", 1];this addweapon ""NVGoggles"";this Action[""NVGoggles""]"; }; class Raisevisor { displayName="Raise Night-Vision Goggles"; position="axisNVGs"; radius=1.00000; condition="this animationPhase ""CovertNVG"" >= 0.5"; statement="this animate [""CovertNVG"", 0];this removeweapon ""NVGoggles"""; }; }; }; class NTM10th_Medic: NTM7th_Medic { displayname="10th Medic"; model="\NTMUSA\KMMwood6.p3d"; animated=1; class Animations { class CovertNVG { type="rotation"; animPeriod=0.5; selection="SJBnvg_rot"; axis="axisNVGs"; angle0=0; angle1=1.91; }; }; class UserActions { class Lowervisor { displayName="Lower Night-Vision Goggles"; position="axisNVGs"; radius=1.00000; condition="this animationPhase ""CovertNVG"" < 0.5"; statement="this animate [""CovertNVG"", 1];this addweapon ""NVGoggles"";this Action[""NVGoggles""]"; }; class Raisevisor { displayName="Raise Night-Vision Goggles"; position="axisNVGs"; radius=1.00000; condition="this animationPhase ""CovertNVG"" >= 0.5"; statement="this animate [""CovertNVG"", 0];this removeweapon ""NVGoggles"""; }; }; }; class NTMRanger_Soldier: NTM7th_Soldier { displayname="US Ranger Rifleman"; model="\NTMUSA\Ranger.p3d"; weapons[]={JAM_M16, throw, put, NVGoggles}; magazines[]={"JAM_W556_30Bmag","JAM_W556_30Bmag","JAM_W556_30Bmag"," ;JAM_W556_30Bmag","JAM_W556_30Bmag","JAM_W556_30Bmag","HandG renade","HandGrenade","HandGrenade","HandGrenade"}; }; class NTMRanger_medic: NTM7th_Medic { displayname="US Ranger Medic"; model="\NTMUSA\Ranger.p3d"; weapons[]={JAM_M16, throw, put, NVGoggles}; magazines[]={"JAM_W556_30Bmag","JAM_W556_30Bmag","JAM_W556_30Bmag"," ;JAM_W556_30Bmag","JAM_W556_30Bmag","JAM_W556_30Bmag","HandG renade","HandGrenade","HandGrenade","HandGrenade"}; }; class NTMRanger_officer: NTM7th_SLeader { displayname="US Ranger Officer"; model="\NTMUSA\Ranger.p3d"; weapons[]={JAM_M16, throw, put, NVGoggles}; magazines[]={"JAM_W556_30Bmag","JAM_W556_30Bmag","JAM_W556_30Bmag"," ;JAM_W556_30Bmag","JAM_W556_30Bmag","JAM_W556_30Bmag","HandG renade","HandGrenade","HandGrenade","HandGrenade"}; }; class NTMRanger_mg: NTM7th_ASoldier { displayname="US Ranger Machine Gunner"; model="\NTMUSA\Ranger.p3d"; }; class NTMRanger_AT: NTM7th_Soldier { displayname="US Ranger AT Soldier" model="\NTMUSA\Ranger.p3d" weapons[]={"JAM_M16", LAWLauncher, throw, put, NVGoggles}; magazines[]={"JAM_W556_30Bmag","JAM_W556_30Bmag","JAM_W556_30Bmag"," ;JAM_W556_30Bmag",LAWLauncher,LAWLauncher,LAWLauncher}; }; class NTMAirborne_Soldier: NTMRanger_Soldier { displayname="US 173 ABN Rifleman"; model="\NTMUSA\Airborne.p3d"; }; class NTMAirborne_medic: NTMRanger_Medic { displayname="US 173 ABN Medic"; model="\NTMUSA\Airborne.p3d"; }; class NTMAirborne_officer: NTMRanger_Officer { displayname="US 173 ABN Officer"; model="\NTMUSA\Airborne.p3d"; }; class NTMAirborne_mg: NTMRanger_mg { displayname="US 173 ABN Auto Rifleman"; model="\NTMUSA\Airborne.p3d"; }; class NTMAirborne_AT: NTMRanger_AT { displayname="US 173 ABN AT Soldier"; model="\NTMUSA\Airborne.p3d"; }; class NTMAirborneb_Soldier: NTMRanger_Soldier { displayname="US 173 ABN Rifleman (Backpack)"; model="\NTMUSA\Airborne2.p3d"; }; class NTMAirborneb_medic: NTMRanger_Medic { displayname="US 173 ABN Medic (Backpack)"; model="\NTMUSA\Airborne2.p3d"; }; class NTMAirborneb_officer: NTMRanger_Officer { displayname="US 173 ABN Officer (Backpack)"; model="\NTMUSA\Airborne2.p3d"; }; class NTMAirborneb_mg: NTMRanger_mg { displayname="US 173 ABN Auto Rifleman (Backpack)"; model="\NTMUSA\Airborne2.p3d"; }; class NTMAirborneb_AT: NTMRanger_AT { displayname="US 173 ABN AT Soldier (Backpack)"; model="\NTMUSA\Airborne2.p3d"; }; class NTMUSMC_officer: NTMRanger_Officer { displayname="USMC Officer"; model="\NTMUSA\USMC.p3d"; }; class NTMUSMC_Soldier: NTMRanger_Soldier { displayname="USMC Rifleman"; model="\NTMUSA\USMC.p3d"; }; }; class CfgGroups { class West { name="West"; class NATOMOD { name="NATOMOD"; class NATO7th { name="7th Infantry Division"; class Unit0 { name="1"; side=1; vehicle="NTM7th_SLeader"; rank="Colonel"; position[]={0,5,0}; }; class Unit1 { name="2"; side=1; vehicle="NTM7th_Soldier"; rank="Lieutnant"; position[]={5,0,0}; }; class Unit2 { name="3"; side=1; vehicle="NTM7th_FLeader"; rank="Sergeant"; position[]={-5,0,0}; }; class Unit3 { name="4"; side=1; vehicle="NTM7th_Gren" rank="Corporal"; position[]={10,0,0}; }; class Unit4 { name="5"; side=1; vehicle="NTM7th_Soldier"; rank="Corporal"; position[]={-10,0,0}; }; class Unit5 { name="6"; side=1; vehicle="NTM7th_Soldier"; rank="Corporal"; position[]={15,0,0}; }; class Unit6 { name="7"; side=1; vehicle="NTM7th_Medic"; rank="Corporal"; position[]={-15,0,0}; }; class Unit7 { name="8"; side=1; vehicle="NTM7th_ASoldier"; rank="Private"; position[]={20,0,0}; }; class Unit8 { name="9"; side=1; vehicle="NTM7th_Radio"; rank="Private"; position[]={-20,0,0}; }; }; class NATO10th { name="10th Mountain Division"; class Unit0 { name="1"; side=1; vehicle="NTM10th_SLeader"; rank="Colonel"; position[]={0,5,0}; }; class Unit1 { name="2"; side=1; vehicle="NTM10th_FLeader"; rank="Lieutnant"; position[]={5,0,0}; }; class Unit2 { name="3"; side=1; vehicle="NTM10th_Soldier"; rank="Sergeant"; position[]={-5,0,0}; }; class Unit3 { name="4"; side=1; vehicle="NTM10th_Gren" rank="Corporal"; position[]={10,0,0}; }; class Unit4 { name="5"; side=1; vehicle="NTM10th_Soldier"; rank="Corporal"; position[]={-10,0,0}; }; class Unit5 { name="6"; side=1; vehicle="NTM10th_Soldier"; rank="Corporal"; position[]={15,0,0}; }; class Unit6 { name="7"; side=1; vehicle="NTM10th_Medic"; rank="Corporal"; position[]={-15,0,0}; }; class Unit7 { name="8"; side=1; vehicle="NTM10th_ASoldier"; rank="Private"; position[]={20,0,0}; }; class Unit8 { name="9"; side=1; vehicle="NTM10th_Radio"; rank="Private"; position[]={-20,0,0}; }; Thank you ... 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