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vade_101

Spotting rounds

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I'm trying to configure a spotting round for my LAW-80 launcher, at the moment the round impacts with an explosion:

law_80_spotting.jpg

what i'd like is for it either to act like a bullet, or ideally "when they hit an armoured target they leave a chalky mark and make a satisfying ping. but don't explode."

any ideas?

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

class UKF_LAW80LAWspotting:CarlGustav

{

            hit=8;

            indirectHit=1;

  indirectHitRange=0.100000;

          minRange=50;   minRangeProbab=0.99;

midRange=590;   midRangeProbab=0.99;

maxRange=620;   maxRangeProbab=0.01;

model="shell";

  simulation="shotRocket";

  simulationStep=0.050000;

  soundFly[]={"objects\bulletnoise",0.251189,0.700000};

maxSpeed=350;

  irLock=1;

  manualControl=1;

  maxControlRange=0;

  initTime=0;

  thrustTime=1.500000;

  thrust=2000;

  maneuvrability=0;

  explosive=0;

  visibleFire=0.035000;

  audibleFire=0.035000;

  visibleFireTime=2;  

tracerColor[]={0.800000,0.500000,0.100000,0.400000};

soundHit1[]={"weapons\bulletricochet1",0.031623,1};

  soundHit2[]={"weapons\bulletricochet2",0.031623,1};

  soundHit3[]={"weapons\bulletricochet3",0.031623,1};

  soundHitMan1[]={"weapons\bullethitman1",0.012589,1};

  soundHitMan2[]={"weapons\bullethitman2",0.012589,1};

  soundHitArmor1[]={"weapons\small_impact1",0.031623,1};

  soundHitArmor2[]={"weapons\Big_Impact2",0.031623,1};

  soundHitBuilding1[]={"weapons\bulletricochet4",0.031623,1};

  soundHitBuilding2[]={"weapons\bulletricochet5",0.031623,1};

  hitGround[]={"soundHit1",0.330000,"soundHit2",0.330000,"soundHit3",0.330000};

  hitMan[]={"soundHitMan1",0.500000,"soundHitMan2",0.500000};

  hitArmor[]={"soundHitArmor1",0.700000,"soundHitArmor2",0.300000};

  hitBuilding[]={"soundHitBuilding1",0.500000,"soundHitBuilding2",0.500000};

  cartridge="FxCartridge";

      };

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as far as my experience goes this is a matter of the simulation property. "shotRocket" actually makes the ammo behave like a rocket, that is, common rockets explode. even explosive=0; won´t help. try using simulation="shotBullet".

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Not sure specifically about the LAW-80, but I thought spotting rounds were supposed to give off a flash and puff of smoke on impact...

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