vade_101 0 Posted September 21, 2003 I'm trying to configure a spotting round for my LAW-80 launcher, at the moment the round impacts with an explosion: what i'd like is for it either to act like a bullet, or ideally "when they hit an armoured target they leave a chalky mark and make a satisfying ping. but don't explode." any ideas? <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class UKF_LAW80LAWspotting:CarlGustav { Â Â Â Â Â Â hit=8; Â Â Â Â Â Â indirectHit=1; Â indirectHitRange=0.100000; Â Â Â Â Â minRange=50; Â minRangeProbab=0.99; midRange=590; Â midRangeProbab=0.99; maxRange=620; Â maxRangeProbab=0.01; model="shell"; Â simulation="shotRocket"; Â simulationStep=0.050000; Â soundFly[]={"objects\bulletnoise",0.251189,0.700000}; maxSpeed=350; Â irLock=1; Â manualControl=1; Â maxControlRange=0; Â initTime=0; Â thrustTime=1.500000; Â thrust=2000; Â maneuvrability=0; Â explosive=0; Â visibleFire=0.035000; Â audibleFire=0.035000; Â visibleFireTime=2; Â tracerColor[]={0.800000,0.500000,0.100000,0.400000}; soundHit1[]={"weapons\bulletricochet1",0.031623,1}; Â soundHit2[]={"weapons\bulletricochet2",0.031623,1}; Â soundHit3[]={"weapons\bulletricochet3",0.031623,1}; Â soundHitMan1[]={"weapons\bullethitman1",0.012589,1}; Â soundHitMan2[]={"weapons\bullethitman2",0.012589,1}; Â soundHitArmor1[]={"weapons\small_impact1",0.031623,1}; Â soundHitArmor2[]={"weapons\Big_Impact2",0.031623,1}; Â soundHitBuilding1[]={"weapons\bulletricochet4",0.031623,1}; Â soundHitBuilding2[]={"weapons\bulletricochet5",0.031623,1}; Â hitGround[]={"soundHit1",0.330000,"soundHit2",0.330000,"soundHit3",0.330000}; Â hitMan[]={"soundHitMan1",0.500000,"soundHitMan2",0.500000}; Â hitArmor[]={"soundHitArmor1",0.700000,"soundHitArmor2",0.300000}; Â hitBuilding[]={"soundHitBuilding1",0.500000,"soundHitBuilding2",0.500000}; Â cartridge="FxCartridge"; Â Â Â }; Share this post Link to post Share on other sites
stoppelhopser 0 Posted September 28, 2003 as far as my experience goes this is a matter of the simulation property. "shotRocket" actually makes the ammo behave like a rocket, that is, common rockets explode. even explosive=0; won´t help. try using simulation="shotBullet". Share this post Link to post Share on other sites
Major Fubar 0 Posted September 28, 2003 Not sure specifically about the LAW-80, but I thought spotting rounds were supposed to give off a flash and puff of smoke on impact... Share this post Link to post Share on other sites