PicVert 0 Posted August 19, 2003 I would make differant heli dust script for differant terrain, but I have only one problem RGR, How can I make somthing in editor like : DESERT = true then the right script is activated by the addon can I make somthing like this : In editor I create a trigger with activation field : DESERT = true and deactivation DESERT = false or by the init.sqs of a mission with activate the DESERT = true and the script is called by the event engine of the addon <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _chopper = _this select 0 DESERT = false SNOW = false #loop ~5 ? DESERT = true : [_chopper] exec "desert_dust.sqs" ? SNOW = true : [_chopper] exec "snow_dust.sqs" goto "loop" is it possible like that ? please dont laught too much I laught alone and I cry too and I laght ... how can I define the DESERT and other variable to get right in the same idea. Share this post Link to post Share on other sites
quakergamer 0 Posted August 20, 2003 Well you can put desert = true in the init.sqs and also you will have to execute your script there aswell: _chopper = _this select 0 DESERT = false SNOW = false #loop ~5 ? DESERT = true : [_chopper] exec "desert_dust.sqs" ? SNOW = true : [_chopper] exec "snow_dust.sqs" goto "loop" Share this post Link to post Share on other sites
PicVert 0 Posted August 21, 2003 thanks I try it late thank you Share this post Link to post Share on other sites