ReaperY2K 0 Posted August 14, 2003 Im a complete newbie when it comes to model making, as the title suggests im working on the Flak 88 and textures but cant do the lods as i havent got a clue.........so if ne1 out there with the free time could help me it would be appreciated as i would like to c my model finished. send me a pm and ill send the model p3d 4 examination. plz plz plz plz plz help (starting to sound desperate) p.s im crap at cpp scripting Share this post Link to post Share on other sites
BraTTy 0 Posted August 15, 2003 Best thing would be to look in a few models.Preferrably some Bis demo models I am OK at .cpp, I can help what I can Share this post Link to post Share on other sites
ReaperY2K 0 Posted August 15, 2003 Thanks Bratty....ive looked at GFX's 88 to see how he did his Lods but i dont understand all of them Share this post Link to post Share on other sites
stoppelhopser 0 Posted August 25, 2003 Reaper, you gotta make a difference between "visual lods" and "engine lods". by visual lods i mean those whose property is a distance value (like 0.150, 0.350 aso.). engine lods are those used by the game engine to handle the model (like geometry lod, view pilot lod etc.). to do the engine lods properly you need a chzech to english translation to know what all the vertices are for. for example in memory lod you have to define the start and end of the barrel by setting the "konec hlavne" and "usti hlavne" vertices to the right place. i have prepared an online translation for these words that i will put on my site these days. for the lower resolution lods just remove polys one doesn't see from a given distance. e.g. if you used a 16segment cylinder for the barrel in the highest res lod, you are safe to reduce it to a 10 segment or even less for the 0.350 lod. the purpose of these lods is merely to save cpu and gpu power by not drawing too much detail one can't see anyways. Share this post Link to post Share on other sites