NOTaDeveloper 0 Posted October 10 I have been trying how to figure out whats the problem on the code of the AMP_server.cfg This is the problem // DO NOT edit server.cfg directly // AMP_server.cfg controls server.cfg. Edit AMP_server.cfg if you want to add or change certain settings // NOTE: // - DO NOT change values in double curly braces, ie {{}}. They are set either via the AMP UI // or are controlled by AMP itself (in particular, ports) // - Other settings can be changed or added as needed - see the second section below // Full information on settings is available at https://community.bistudio.com/wiki/Arma_3:_Server_Config_File // ******* // SETTINGS CONTROLLED BY AMP - DO NOT TOUCH THESE!!! // ******* hostname = "{{hostname}}"; password = "{{password}}"; passwordAdmin = "{{passwordAdmin}}"; serverCommandPassword = "{{serverCommandPassword}}"; admins[] = { {{admins}} }; headlessClients[] = { {{headlessClients}} }; localClient[] = { {{localClient}} }; logFile = "server_console.log"; motd[] = { {{motd}} }; motdInterval = {{motdInterval}}; maxPlayers = {{maxPlayers}}; kickDuplicate = {{kickDuplicate}}; verifySignatures = {{verifySignatures}}; allowedFilePatching = {{allowedFilePatching}}; filePatchingExceptions[] = { {{filePatchingExceptions}} }; requiredBuild = {{requiredBuild}}; loopback = {{loopback}}; upnp = {{upnp}}; skipLobby = {{skipLobby}}; voteMissionPlayers = {{voteMissionPlayers}}; voteThreshold = {{voteThreshold}}; forceRotorLibSimulation = {{forceRotorLibSimulation}}; disableVoN = {{disableVoN}}; vonCodec = {{vonCodec}}; vonCodecQuality = {{vonCodecQuality}}; persistent = {{persistent}}; timeStampFormat = "{{timeStampFormat}}"; BattlEye = 1; allowedLoadFileExtensions[] = { {{allowedLoadFileExtensions}} }; allowedPreprocessFileExtensions[] = { {{allowedPreprocessFileExtensions}} }; allowedHTMLLoadExtensions[] = { {{allowedHTMLLoadExtensions}} }; enablePlayerDiag = {{enablePlayerDiag}}; drawingInMap = {{drawingInMap}}; allowProfileGlasses = {{allowProfileGlasses}}; forcedDifficulty = "{{forcedDifficulty}}"; disconnectTimeout = {{disconnectTimeout}}; maxDesync = {{maxDesync}}; maxPing = {{maxPing}}; maxPacketLoss = {{maxPacketLoss}}; kickClientsOnSlowNetwork[] = { {{kickPing}},{{kickLoss}},{{kickDesync}},{{kickTimeout}} }; kickTimeout[] = { { 0,{{kickManual}} }, { 1,{{kickConnectivity}} }, { 2,{{kickBattlEye}} }, { 3,{{kickHarmless}} } }; votingTimeOut[] = { {{votingTimeOut}} }; roleTimeOut[] = { {{roleTimeOut}} }; briefingTimeOut[] = { {{briefingTimeOut}} }; debriefingTimeOut[] = { {{debriefingTimeOut}} }; lobbyIdleTimeout = {{lobbyIdleTimeout}}; armaUnitsTimeout = {{armaUnitsTimeout}}; onUserConnected = "{{onUserConnected}}"; onUserDisconnected = "{{onUserDisconnected}}"; doubleIdDetected = "{{doubleIdDetected}}"; onUserKicked = "{{onUserKicked}}"; onUnsignedData = "{{onUnsignedData}}"; onHackedData = "{{onHackedData}}"; onDifferentData = "{{onDifferentData}}"; autoSelectMission = {{autoSelectMission}}; randomMissionOrder = {{randomMissionOrder}}; statisticsEnabled = {{statisticsEnabled}}; callExtReportLimit = {{callExtReportLimit}}; zeusCompositionScriptLevel = {{zeusCompositionScriptLevel}}; steamProtocolMaxDataSize = {{steamProtocolMaxDataSize}}; class AdvancedOptions { LogObjectNotFound = {{LogObjectNotFound}}; SkipDescriptionParsing = {{SkipDescriptionParsing}}; ignoreMissionLoadErrors = {{ignoreMissionLoadErrors}}; queueSizeLogG = {{queueSizeLogG}}; }; // ******* // USER CONFIGURABLE SETTINGS - CHANGE/ADD ADDITIONAL SETTINGS HERE // ******* // Note that any lines below that begin with // are commented out and will not be applied by the server // Remove the // from the beginning of any line that you want to apply // VOTING //allowedVoteCmds[] = { { "kick", false, false, 0.75 } }; allowedVotedAdminCmds[] = { { "mission", true, true } }; // INGAME SETTINGS //allowedHTMLLoadURIs[] = {}; // MISSIONS CYCLE //class Missions {}; // An empty Missions class means there will be no mission rotation // OR //class Missions // A full list of default missions is at https://community.bistudio.com/wiki/Arma_3:_MP_Mission_Names //{ class Mission01 { template = "MP_Warlords_01_large.Altis"; difficulty = "Veteran"; class Params {}; }; // class Mission02 // { // template = MP_End_Game_01.Altis; // difficulty = "Veteran"; // class Params {}; // }; //}; //missionWhitelist[] = {}; // An empty whitelist means there is no restriction on what missions are available // OTHER OPTIONS //disableChannels[] = {}; This is the full code I only modify the mission cycle // MISSIONS CYCLE //class Missions {}; // An empty Missions class means there will be no mission rotation // OR //class Missions // A full list of default missions is at https://community.bistudio.com/wiki/Arma_3:_MP_Mission_Names //{ class Mission01 { template = "MP_Warlords_01_large.Altis"; difficulty = "Veteran"; class Params {}; }; // class Mission02 // { // template = MP_End_Game_01.Altis; // difficulty = "Veteran"; // class Params {}; then the server gave me this error 18:59:57 [S_API FAIL] Tried to access Steam interface SteamUser023 before SteamAPI_Init succeeded. 18:59:58 Deinitialized shape [Class: "C_Soldier_VR_F"; Shape: "a3\characters_f_bootcamp\common\vr_soldier_f.p3d";] Deinitialized shape [Class: "I_soldier_F"; Shape: "a3\characters_f_beta\indep\ia_soldier_01.p3d";] Deinitialized shape [Class: "I_crew_F"; Shape: "a3\characters_f_beta\indep\ia_soldier_01.p3d";] Deinitialized shape [Class: "B_Soldier_SL_F"; Shape: "a3\characters_f\blufor\b_soldier_03.p3d";] ../lib/Network/networkServer.cpp ClearNetServer:NOT IMPLEMENTED - briefing! 18:59:59 String id 2387 is not registered 23:59:59 19:00:00 Critical:Destroying running thread! Critical:Destroying running thread! Extensions: bash19:00:03 19:00:05 19:00:06 Console19:00:07 0:00:07 SteamAPI initialization failed. Steam features won't be accessible! 0:00:07 ErrorMessage: File server.cfg, line 104: /Missions/: Missing '}' 0:00:07 Application terminated intentionally 0:00:07 ../lib/Network/networkServer.cpp ClearNetServer:NOT IMPLEMENTED - briefing! bash19:00:11 19:00:12 Console19:00:12 0:00:12 SteamAPI initialization failed. Steam features won't be accessible! 0:00:12 ErrorMessage: File server.cfg, line 104: /Missions/: Missing '}' 0:00:12 Application terminated intentionally 0:00:12 ../lib/Network/networkServer.cpp ClearNetServer:NOT IMPLEMENTED - briefing! File server.cfg, line 104: /Missions/: Missing '}' 0:00:12 Critical:Destroying running thread! 0:00:12 Critical:Destroying running thread! 0:00:12 Extensions: bash19:00:17 Console19:00:17 0:00:17 SteamAPI initialization failed. Steam features won't be accessible! 0:00:17 ErrorMessage: File server.cfg, line 104: /Missions/: Missing '}' 0:00:17 Application terminated intentionally 0:00:17 ../lib/Network/networkServer.cpp ClearNetServer:NOT IMPLEMENTED - briefing! File server.cfg, line 104: /Missions/: Missing '}' 0:00:17 Critical:Destroying running thread! 0:00:17 Critical:Destroying running thread! 0:00:17 Extensions: bash19:00:21 Console19:00:21 0:00:21 SteamAPI initialization failed. Steam features won't be accessible! 0:00:21 ErrorMessage: File server.cfg, line 104: /Missions/: Missing '}' 0:00:21 Application terminated intentionally 0:00:21 ../lib/Network/networkServer.cpp ClearNetServer:NOT IMPLEMENTED - briefing! File server.cfg, line 104: /Missions/: Missing '}' 0:00:21 Critical:Destroying running thread! 0:00:21 Critical:Destroying running thread! 0:00:21 Extensions: bash19:00:24 19:00:25 Console19:00:25 0:00:25 SteamAPI initialization failed. Steam features won't be accessible! 0:00:25 ErrorMessage: File server.cfg, line 104: /Missions/: Missing '}' 0:00:25 Application terminated intentionally 0:00:25 ../lib/Network/networkServer.cpp ClearNetServer:NOT IMPLEMENTED - briefing! File server.cfg, line 104: /Missions/: Missing '}' 0:00:25 Critical:Destroying running thread! 0:00:25 Critical:Destroying running thread! 0:00:25 Extensions: Im so done with this I´ve been destroying my mental health for 5 hours sitting on a desk trying to solve this problem with chat pt but i cant with it. Share this post Link to post Share on other sites
NOTaDeveloper 0 Posted October 10 My objective is that the servers starts on warlords everytime i start the server, one more issue is that when i put the specific mission it says that it doesnt exists Can't find a mission collection / mission with template name: 'MP_Warlords_01_large.Altis', skipping to next mission. 0:33:29 Can't find a mission collection / mission with template name: 'MP_Warlords_01_large.Altis', skipping to next mission. and when I enter manually with a votation in game this appears 0:50:35 Player Manuel connected (id=76561199022412792). Verified GUID (72f22cbdc25605264e84e234143faa79) of player #0 Manuel 0:50:35 BattlEye Server: Verified GUID (72f22cbdc25605264e84e234143faa79) of player #0 Manuel 19:51:33 [S_API FAIL] Tried to access Steam interface SteamFriends017 before SteamAPI_Init succeeded. 19:51:50 0:51:50 Roles assigned. 0:51:50 Starting mission: 0:51:50 Reading mission ... 0:51:50 Mission file: MP_Warlords_01_large 0:51:50 Mission world: Altis 0:51:50 Mission directory: A3\Missions_F_Warlords\MPScenarios\MP_Warlords_01_large.Altis and im so frustrated cs i cant do nothing.=( smbdy help me plz Share this post Link to post Share on other sites