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Officer_Raccoon

Suggestion for Ammo/Material Management

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My suggestion: 

- Make ammo for Common/Basic/Grey weapons cheaper.

- Increase the amount of resources found on all maps to match Eikevjen's level.

- Increase the deconstruction value for all the ammo types. (Deconstruction value for ammo is currently at 1/5 of the crafting price.)

- Create a separate ammo, resource or consumable pouch. Basically increase the inventory space.

 

* I do not think all four suggestions should be heavily implemented, but I believe minor adjustments in all of the above will make a balanced difference.

 

My experience/feedback:

I don't play this game everyday and don't have as many shelter upgrades and I am now finding myself sacrificing resources and halting my shelter upgrades, because the ammo for even basic weaponry like AK-M and ES16 is too expensive.

 

Shelter upgrades  generally gets insanely expensive once you hit lv7+ and resources are extremely scarce nowadays with it being so heavily nerfed. I am now stuck between a rock and a hard place with close to no progress on my shelter and too much material loss if I don't play every single match perfectly with 2-3+ kills. I am trying to adapt, I have started bringing half the ammo that I used to, trying to utilize other peoples weapons, but not everyone has 3+ K/D (All-time K/D is 1.8, so above average, yet I'm still struggling). People with maxed shelter upgrades should absolutely have the luxurary of being able to not care about ammo and what weapons they bring, but I am trying to save and be conservative on every aspect now, but my general material stack is still draining like crazy.

 

I am just stuck, and I feel like I'm in an endless spiral that will end up with me at 0 materials, with little to no shelter upgrades and the game will be eventually unplayable due to being "broke".

Edited by Officer_Raccoon
Clarified, fixed typos and cleaned up the post.

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