Officer_Raccoon 0 Posted September 20 (edited) My suggestion: - Make ammo for Common/Basic/Grey weapons cheaper. - Increase the amount of resources found on all maps to match Eikevjen's level. - Increase the deconstruction value for all the ammo types. (Deconstruction value for ammo is currently at 1/5 of the crafting price.) - Create a separate ammo, resource or consumable pouch. Basically increase the inventory space. * I do not think all four suggestions should be heavily implemented, but I believe minor adjustments in all of the above will make a balanced difference. My experience/feedback: I don't play this game everyday and don't have as many shelter upgrades and I am now finding myself sacrificing resources and halting my shelter upgrades, because the ammo for even basic weaponry like AK-M and ES16 is too expensive. Shelter upgrades generally gets insanely expensive once you hit lv7+ and resources are extremely scarce nowadays with it being so heavily nerfed. I am now stuck between a rock and a hard place with close to no progress on my shelter and too much material loss if I don't play every single match perfectly with 2-3+ kills. I am trying to adapt, I have started bringing half the ammo that I used to, trying to utilize other peoples weapons, but not everyone has 3+ K/D (All-time K/D is 1.8, so above average, yet I'm still struggling). People with maxed shelter upgrades should absolutely have the luxurary of being able to not care about ammo and what weapons they bring, but I am trying to save and be conservative on every aspect now, but my general material stack is still draining like crazy. I am just stuck, and I feel like I'm in an endless spiral that will end up with me at 0 materials, with little to no shelter upgrades and the game will be eventually unplayable due to being "broke". Edited September 20 by Officer_Raccoon Clarified, fixed typos and cleaned up the post. Share this post Link to post Share on other sites