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Riker2335

Dedicated Server - Rangefinders not lasing

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Hi everyone,

I'm a little stuck with a simple problem and hours of reading/Googling hasn't pointed me in the right direction so I'm reaching out here in case someone just happens to know?

The rangefinder functionality of the nightstalker/laser designator (and other similar devices) doesn't work when I press the lase key on my family Exile server. The overlay is there of course but the symbols like "VIS" and the distance simply aren't showing at all.

 

If I open the editor with the same mods loaded on the client it's working just fine so I'm guessing it's related to the MP server config. I just have no idea what it could be.

Is there a setting that can disable the rangefinder functionality?  I've been looking through the ARMA 3 wiki and wasn't able to find it but maybe I just missed it?  I'm hoping there is and I just need to change that.

 

I've included some basic info below, please do let me know what else might be useful and thank you for reading my post 🙂

 

This is my command line startup showing loaded mods: 

start "Arma3" /min /wait arma3server.exe -mod=@exilemod;@@AdvancedSlingLoadingRopePatch;@Advanced_Towing;@CBA_A3;@CUP_Units;@CUP_Vehicles;@CUP_Weapons;@Extended_Base_Mod;@Extended_Items_Exile;@Vcom_AI_V3.4.0;Kart;Mark;Heli; -servermod=@exileserver; -config=C:\Arma\Tanoa\@ExileServer\config.cfg -port=2302 -profiles=SC -cfg=C:\Arma\Tanoa\@ExileServer\basic.cfg -name=SC -autoinit

 

 

And my description.ext:

#define true 1
#define false 0
// Required for the XM8, do not remove!
#include "RscDefines.hpp"

///////////////////////////////////////////////////////////////////////////////
// Server Settings - Modify at will
///////////////////////////////////////////////////////////////////////////////
author = "Exile Mod Team";
onLoadName = "Exile Mod";
onLoadMission= "www.exilemod.com";
loadScreen = "exile_assets\texture\mod\logo.paa";
disableChannels[] = {0, 2};
OnLoadIntro = "";
OnLoadIntroTime = false;
OnLoadMissionTime = false;

class Header
{
    gameType = Survive; // Do NOT change this
    minPlayers = 1;
    maxPlayers = 24;
};

///////////////////////////////////////////////////////////////////////////////
// Exile Settings - Do not change these!
///////////////////////////////////////////////////////////////////////////////
forceRotorLibSimulation = 2;
skipLobby = 1;
joinUnassigned = 1;
respawn = "BASE";
respawnDelay = 120;
respawnDialog = 0;
respawnOnStart = 0;
respawnButton = 1;
respawnTemplates[] = {"Exile"};
corpseManagerMode = 0;
corpseLimit = 20;
corpseRemovalMinTime = 1800;
corpseRemovalMaxTime = 3600;
wreckManagerMode = 0;
wreckLimit = 2;
wreckRemovalMinTime = 60;
wreckRemovalMaxTime = 360;
scriptedPlayer = 1;
disabledAI = 1;
enableItemsDropping = 0;
briefing = 0;
debriefing = 0;
allowFunctionsLog = 1;
enableDebugConsole = 0;
allowFunctionsRecompile = 0;
showSquadRadar = 0;
showUAVFeed = 0;
reviveDelay = 6;
reviveForceRespawnDelay = 3;
reviveBleedOutDelay = 120;

showHUD[] =
{
    true,   // Scripted HUD (same as showHUD command)
    false,  // Vehicle + soldier info
    true,   // Vehicle radar
    true,   // Vehicle compass
    true,   // Tank direction indicator
    true,   // Commanding menu
    false,  // Group Bar
    true,   // HUD Weapon Cursors
    true    // Vehicle Panel (Required for GPS)
};

#include "config.cpp"

class CfgRemoteExec
{
    class Functions
    {
        mode = 1;
        jip = 0;

        class ExileServer_system_network_dispatchIncomingMessage { allowedTargets = 2; };
        class vcm_serverask { allowedTargets = 2; };
        
    };

    class Commands
    {
        mode = 0;
        jip = 0;
    };
};

 

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