guyan 0 Posted July 29 I am trying to force an animation during a hold action. I have been using the following in Eden without success. Does anyone have any idea what I can change to get it to work properly? The holdAction works, but the animation does not play. _caller playMoveNow "REPAIR_VEH_KNEEL"; Share this post Link to post Share on other sites
Joshua9797 38 Posted July 30 Have you already tried other functions like switchMove or BIS_fnc_ambientAnim? Apparently, some animations can only be played with certain functions. I think there was some kind of naming convention that indicated this. In any case, I would try BIS_fnc_ambientAnim, as it is listed in the wiki in connection with the animation: https://community.bistudio.com/wiki/BIS_fnc_ambientAnim [_caller,"REPAIR_VEH_KNEEL","ASIS"] call BIS_fnc_ambientAnim; 1 Share this post Link to post Share on other sites
Necropaulo 31 Posted August 1 Hi, with an holdaction like this, i use something like that : /* Code executed when action starts */ [_caller,"Acts_carFixingWheel"] remoteExec ["playMove", 0]; /* Code executed on completion */ [_caller,""] remoteExec ["switchMove", 0]; /* Code executed on interrupted */ [_caller,""] remoteExec ["switchMove", 0]; It works fine and with remoteExec, it's MP-proof. You need to start the move, then disable it, if not, you will have your player doing it in a loop 😁 1 Share this post Link to post Share on other sites