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RealLocutus

Playable Soldiers - visible if not chosen by a player

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I have another problem with my mission - and I am not sure why it behaves like that. 

 

In the Spawn Area I have placed 10 Blufor Soldiers which are set to playable. On Server start you see all those slots - and can choose the one you want. In the beginning the server fills all the slots with AI - the Admin deactivates the AI in every slot before anyone clicks on OK.

Two players chose a slot and can join the mission - the problem is the other 8 soldiers are visible. Even when the AI is deactivated and no player has chosen the slot?

 

As said all those solderis are set to "playable". When I start the mission in the Editior as an MP Mission - the slots are also filled with AI - but I also deactivate the AI there and then choose a slot. When I then start the mission there is only my chosen soldier visible. All the others are invisible as it should be.

 

Anyone a hint what the problem could be? Why does it work in the Editor but not on the server? Is there a way to deactivate the AI from beginning (AI only for BLUFOR).

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OK I have found the issue - there was the Option "Acivate AI" activated in the scenario. Works now.

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