Necropaulo 31 Posted June 1 Hello everyone, at the moment I'm editing a mission that uses the game's Sector control module (not Warlords). I wanted to change the way the notifications work and everything seems to be working fine, except that when I get a notification linked to one of the sector control modules, I get the flash of a screen that appears very quickly.See this video for an example In the video, the first notification works without a hitch, but when the module's notification is triggered, the flash appears. As you can see on the screenshot, it's a flash of the loading screen. Does anyone have any idea where this flash is coming from? For information, my modules consist of : - 2 camp game logics - the sector control module - 1 Area game logic - 1 trigger area I've modified the module notifications so that only the BLUEFOR notifications appear, using Larrow's solution in this topic. Below is my description.ext class CfgNotifications { class Default { title = ""; iconPicture = ""; iconText = ""; description = ""; color[] = {1,1,1,1}; duration = 5; priority = 0; difficulty[] = {}; }; //breaking sector module notification class SectorCapturedCIV : default { difficulty[] = {"NoShowNotification"}; }; class SectorCapturedEAST : SectorCapturedCIV {}; class SectorCapturedWEST : default { title = "$STR_A3_CfgNotifications_SectorCapturedWEST_0"; iconPicture = "%3"; iconText = "%4"; colorIconPicture[] = {"(profilenamespace getvariable ['Map_BLUFOR_R',0])","(profilenamespace getvariable ['Map_BLUFOR_G',1])","(profilenamespace getvariable ['Map_BLUFOR_B',1])","(profilenamespace getvariable ['Map_BLUFOR_A',0.8])"}; colorIconText[] = {0,0,0,1}; description = "$STR_A3_CfgNotifications_SectorCapturedWEST_1"; priority = 4; sound = "sectorCaptured"; }; class SectorCapturedGUER : SectorCapturedCIV {}; class SectorLostCIV : default { difficulty[] = {"NoShowNotification"}; }; class SectorLostEAST : SectorLostCIV {}; class SectorLostWEST : SectorLostCIV {}; class SectorLostGUER : SectorLostCIV {}; }; If anyone has any idea why or how, I'd love to hear from you, thanks in advance! 🧐 Share this post Link to post Share on other sites