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matte3d

Askying the devs on shaders/materials

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Hello,

I have a couple of questions about the graphics engine and the PBR materials. Under direct sunlight, the game looks amazing with great lighting and all, but as soon as the sun goes away and overcast conditions set in, everything becomes extremely flat. This is due to the lack of specularity on all materials/shaders, especially vegetation. Is this still a work in progress, or is something missing in the overall shader settings?

The same issue occurs under rain; the vegetation completely lacks specularity and wetness. Somehow, this effect is visible during night/rain when using the torch, but overall, I think a lot more tweaking is needed.

It would also be nice to significantly increase the displacement used on the terrain, even if it's low resolution. Right now, it still gives the impression of an old game with flat, plane-textured terrain. Don't get me wrong, it already looks really good, but I couldn't help noticing these issues here and there. 🙂

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