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Some help with depot/motor pool configs.

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So I've been attempting to add workshop vehicles to the depots in Conflict. After much trial and error, I was able to get them to show up. The issue now is that no matter how hard I try, I can't change the cost of said vehicles. I'm assuming I edited the wrong file so I'll give a quick run down of what I've done so far. 

 

Firstly, I overrode both the USSR and US_vehicles.conf and added a SpawnerDataOverride and EditorData to the Entity Data List of every modded vehicle. They were visible in the depot but the supply cost and rank needed were wrong. Someone on reddit pointed me towards the campaign configs so I tried that. Again, the vehicles were added but no change in cost or rank. 

 

Any help would be appreciated!

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Did you ever find a solution to this, I am having the same issue.

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Either in prefab SCR_EditableVehicleComponent under "Entity Budget Cost" type "CAMPAIGN" or in the config where you list the Entity Prefab you have "Entity Data List" probably containing a "EditorData" and/or a "SpawnerData", there you can edit/add a "LoadoutData" (SCR_EntityCatalogLoadoutData) and set the "Spawn Supply Cost".

Haven't tried but should work.

 

 

Edit: just tried the config approach - no go (I assume it relates to player loadouts only). Go with the prefab SCR_EditableVehicleComponent

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2 hours ago, [asa]oden said:

Either in prefab SCR_EditableVehicleComponent under "Entity Budget Cost" type "CAMPAIGN" or in the config where you list the Entity Prefab you have "Entity Data List" probably containing a "EditorData" and/or a "SpawnerData", there you can edit/add a "LoadoutData" (SCR_EntityCatalogLoadoutData) and set the "Spawn Supply Cost".

Haven't tried but should work.

 

 

Edit: just tried the config approach - no go (I assume it relates to player loadouts only). Go with the prefab SCR_EditableVehicleComponent

I will try this, thank you for the reply.

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This worked but I had to create an override of the vehicle in order to edit the profab and change the cost.

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