tom.machu 1 Posted May 9 Hi, is it possible to get arguments from sentence config .bkib file and use them in BIS_fnc_kbTell as you can do so with kbTell? class Sentences { class Sentence1 { text = "$STR_HelloThere"; speech[] = { "\Sound\hello.ogg" }; class Arguments {}; actor = "obi1"; }; class Sentence2 { text = "$STR_GeneralKenobi"; speech[] = { "Sound\gk.ogg" }; class Arguments { class Team { type = "simple"; }; class Location { type = "simple"; }; }; actor = "griev"; }; class Sentence3 { text = "$STR_YouAreABoldOne"; speech[] = { "Sound\bold.ogg" }; class Arguments { class Name { type = "simple"; }; }; actor = "griev"; }; }; class Arguments {}; class Special {}; startWithVocal[] = { hour }; startWithConsonant[] = { europe, university }; I dont know, how to get arguments from sentence 2 and sentence 3. I thought I could have use of the code parameter, but Im clueless honestly right now, and I failed to make it working. ["Topic", "MissionName", "", false, [{}[]], [player, NPC], 1, true] spawn BIS_fnc_kbTell; Thank you folks. Share this post Link to post Share on other sites