jens198 0 Posted July 28, 2003 Hi, I followed the instruction from Col. Klink to use multible pbos for using the res-objetcs. No I have the following new problem: All textures have a ver shap edge. Means, that in one field the texture ends and in the next field the next texture starts without a smooth transition. Any ideas? Jens Share this post Link to post Share on other sites
Yamato 0 Posted July 29, 2003 If you look at other threads, you have to set different tex in different "terrains" You have to define new Terrain type for each type of tex; if you put everything in one Terrain Type, then no transitional textures will be made. There is a wonderful 'Search' function in this forum. I suggest that you use it to your advantage. Share this post Link to post Share on other sites
usmcrp 0 Posted July 30, 2003 Jens Wich textures are you using? OFP or custom? If your using OFP's and you are setting Variant texures you must remove the textures that you are as variant. example sand is your main texture runway start, middle and end are your variant textures then you must remove thoses textures if you added them in terrain types hope this helps Semper Fi Share this post Link to post Share on other sites