Maguila.gm 0 Posted March 19 class Header { gameType = COOP; // Modo do jogo - deixar coop minPlayers = 1; // Quantidade minima de players maxPlayers = 50; // Quantidade de maxima players }; class cfgMusic { tracks[] = {"song1"}; // Use aspas para nomear a música class song1 // Renomeado de track1 para song1 { name = "song1"; sound[] = {"Musica/Red_Army_is_the_Strongest_Rare_Version.ogg", db+10, 1.0}; // Corrija o caminho do arquivo de áudio }; }; onLoadMission = "Armapoint"; // Nome da missão onLoadName = "Za Rodinu"; author = "MAGUILA"; // Nome do editor onLoadMissionTime = 60; // Corrigido o comando para reproduzir a música onLoadIntro = [] spawn playMusic "song1"; loadScreen = "Fotos\Capa.jpg"; //Imagem da missão debriefing = 1; disabledAI = 0; showGPS = 1; onMinimapScript[] = {"BIS_fnc_customGPS_Spawn"}; respawn = 0; respawndelay = 600; // Nao auterar os valores onde não há explicação; I am currently trying to add a song in the mission loading screen but its not playing. Does someone know how to fix? Share this post Link to post Share on other sites
Necropaulo 7 Posted March 19 Hey, you should see that topic or this one. I think it's the better way to do it. I'm not sure, but onLoadIntro seems to work only with "text" in description.ext. Another way to do it should be wit Animated_Briefing but i never use it, so i can't really help with his use. Good luck ! 1 Share this post Link to post Share on other sites