mumbled_frog 0 Posted June 20, 2003 I have almost finished the campaign I'm creating I am getting a message when I try and run the campaign, after i have converted it to pbo and put it in the campaigns folder. The message reads: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">NO ENTRY 'CAMPAIGNS\<campaign name>\DESCRIPTION.EXT.CAMPAIGN' And I am stuck....In my campaign folder I have: my missions folder (named 'missions') with every mission in it; and the description.ext file. This is my description.ext coding.. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgIdentities { class don { name = "John Manilla"; face = "sebvface5"; glasses = "none"; speaker = "Marc"; pitch =1; }; }; class MissionDefault { lives = -1; lost =; end1 =; end2 =; end3 =; end4 =; end5 =; end6 =; }; class Campaign {   name = "Invasion Dr. No";   firstBattle = thecampaign;   class thecampaign   {     name = "Whole Campaign";     cutscene =;     firstMission = Invasion;     end1 =;     end2 =;     end3 =;     end4 =;     end5 =;     end6 =;     lost =;         class Invasion: MissionDefault { end1 = Counter; lost = Invasion; template = Invasion.drno_isl; }; class Counter: MissionDefault { end1 = Clearance; lost = Counter; template = Counter.drno_isl; }; class Clearance: MissionDefault { end1 = Janga; lost = Clearance; template = Clearance.drno_isl;         }; class Janga: MissionDefault { end1 = Securance; lost = Janga; template = Janga.drno_isl;         }; class Securance: MissionDefault { end1 = Victory; lost = Securance; template = Securance.drno_isl;         }; class Victory: MissionDefault { end1 = Mortuary; lost = Victory; template = Victory.drno_isl;         }; class Mortuary: MissionDefault { end1 = Sorrow; template = Mortuary.drno_isl; }; class Sorrow: MissionDefault { end1 = Forward Position; lost = Sorrow; template = Sorrow.drno_isl; }; class Forward Position: MissionDefault { end1 = Combat Patrol; lost = Forward Position; template = Forward Position.drno_isl; }; class Combat Patrol: MissionDefault { end1 = Castle's Laura; lost = Combat Patrol; template = Combat Patrol.drno_isl; }; class Castle's Laura: MissionDefault { end1 = Spit; lost = Castle's Laura; template = Castle's Laura.drno_isl; }; class Spit: MissionDefault { end1 = The Coast; lost = Spit; template = Spit.drno_isl; }; class The Coast: MissionDefault { end1 = The Line; lost = The Coast; template = The Coast.drno_isl; }; class The Line: MissionDefault { end1 = Village; lost = The Line; template = The Line.drno_isl; }; class Village: MissionDefault { end1 = Advance; lost = Village; template = Village.drno_isl; }; class Advance: MissionDefault { end1 = New Weapon; lost = Advance; template = Advance.drno_isl; }; class New Weapon: MissionDefault { end1 = A town too far; lost = New Weapon; template = New Weapon.drno_isl; }; class A town too far: MissionDefault { end1 = Port Andress; lost = A town too far; template = A town too far.drno_isl; }; class Port Andress: MissionDefault { end1 = Rapid Actions; lost = Port Andress; template = Port Andress.drno_isl; }; class Rapid Actions: MissionDefault { end1 = Fate; lost = Rapid Actions; template = Rapid Actions.drno_isl; }; class Fate: MissionDefault { end1 = Decisive Battle; end2 = Solitude; lost = Fate; template = Fate.drno_isl; }; class Decisive Battle: MissionDefault { end1 = Forward Observer; lost = Decisive Battle; template = Decisive Battle.drno_isl; }; class Solitude: MissionDefault { end1 = Escape; lost = Solitude; template = Solitude.drno_isl; }; class Forward Observer: MissionDefault { end1 = Broccoli Airport; lost = Forward Observer; template = Forward Observer.drno_isl; }; class Escape: MissionDefault { end1 = Home; lost = Escape; template = Escape.drno_isl; }; class Home: MissionDefault { lost = Home; template = Home.drno_isl; }; class Broccoli Airport: MissionDefault end1 = The last Stand; lost = Broccoli Airport; template = Broccoli Airport.drno_isl; }; class The last stand: MissionDefault { end1 = Home; lost = The last stand; template = The last stand.drno_isl; }; }; I'm so close to finishing! can anyone help? cheers Share this post Link to post Share on other sites
mumbled_frog 0 Posted June 27, 2003 This is agonising! can't anyone help It must be something simple Share this post Link to post Share on other sites