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mumbled_frog

Campaign query

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I have almost finished the campaign I'm creating biggrin_o.gif

I am getting a message when I try and run the campaign, after i have converted it to pbo and put it in the campaigns folder. The message reads:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">NO ENTRY 'CAMPAIGNS\<campaign name>\DESCRIPTION.EXT.CAMPAIGN'

And I am stuck....In my campaign folder I have: my missions folder (named 'missions') with every mission in it; and the description.ext file.

This is my description.ext coding..

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgIdentities

{

class don

{

name = "John Manilla";

face = "sebvface5";

glasses = "none";

speaker = "Marc";

pitch =1;

};

};

class MissionDefault

{

lives = -1;

lost =;

end1 =;

end2 =;

end3 =;

end4 =;

end5 =;

end6 =;

};

class Campaign

{

   name = "Invasion Dr. No";

   firstBattle = thecampaign;

   class thecampaign

   {

       name = "Whole Campaign";

       cutscene =;

       firstMission = Invasion;

       end1 =;

       end2 =;

       end3 =;

       end4 =;

       end5 =;

       end6 =;

       lost =;

       

       

class Invasion: MissionDefault

{

end1 = Counter;

lost = Invasion;

template = Invasion.drno_isl;

};

class Counter: MissionDefault

{

end1 = Clearance;

lost = Counter;

template = Counter.drno_isl;

};

class Clearance: MissionDefault

{

end1 = Janga;

lost = Clearance;

template = Clearance.drno_isl;

                };

class Janga: MissionDefault

{

end1 = Securance;

lost = Janga;

template = Janga.drno_isl;

                };

class Securance: MissionDefault

{

end1 = Victory;

lost = Securance;

template = Securance.drno_isl;

                };

class Victory: MissionDefault

{

end1 = Mortuary;

lost = Victory;

template = Victory.drno_isl;

                };

class Mortuary: MissionDefault

{

end1 = Sorrow;

template = Mortuary.drno_isl;

};

class Sorrow: MissionDefault

{

end1 = Forward Position;

lost = Sorrow;

template = Sorrow.drno_isl;

};

class Forward Position: MissionDefault

{

end1 = Combat Patrol;

lost = Forward Position;

template = Forward Position.drno_isl;

};

class Combat Patrol: MissionDefault

{

end1 = Castle's Laura;

lost = Combat Patrol;

template = Combat Patrol.drno_isl;

};

class Castle's Laura: MissionDefault

{

end1 = Spit;

lost = Castle's Laura;

template = Castle's Laura.drno_isl;

};

class Spit: MissionDefault

{

end1 = The Coast;

lost = Spit;

template = Spit.drno_isl;

};

class The Coast: MissionDefault

{

end1 = The Line;

lost = The Coast;

template = The Coast.drno_isl;

};

class The Line: MissionDefault

{

end1 = Village;

lost = The Line;

template = The Line.drno_isl;

};

class Village: MissionDefault

{

end1 = Advance;

lost = Village;

template = Village.drno_isl;

};

class Advance: MissionDefault

{

end1 = New Weapon;

lost = Advance;

template = Advance.drno_isl;

};

class New Weapon: MissionDefault

{

end1 = A town too far;

lost = New Weapon;

template = New Weapon.drno_isl;

};

class A town too far: MissionDefault

{

end1 = Port Andress;

lost = A town too far;

template = A town too far.drno_isl;

};

class Port Andress: MissionDefault

{

end1 = Rapid Actions;

lost = Port Andress;

template = Port Andress.drno_isl;

};

class Rapid Actions: MissionDefault

{

end1 = Fate;

lost = Rapid Actions;

template = Rapid Actions.drno_isl;

};

class Fate: MissionDefault

{

end1 = Decisive Battle;

end2 = Solitude;

lost = Fate;

template = Fate.drno_isl;

};

class Decisive Battle: MissionDefault

{

end1 = Forward Observer;

lost = Decisive Battle;

template = Decisive Battle.drno_isl;

};

class Solitude: MissionDefault

{

end1 = Escape;

lost = Solitude;

template = Solitude.drno_isl;

};

class Forward Observer: MissionDefault

{

end1 = Broccoli Airport;

lost = Forward Observer;

template = Forward Observer.drno_isl;

};

class Escape: MissionDefault

{

end1 = Home;

lost = Escape;

template = Escape.drno_isl;

};

class Home: MissionDefault

{

lost = Home;

template = Home.drno_isl;

};

class Broccoli Airport: MissionDefault

end1 = The last Stand;

lost = Broccoli Airport;

template = Broccoli Airport.drno_isl;

};

class The last stand: MissionDefault

{

end1 = Home;

lost = The last stand;

template = The last stand.drno_isl;

};

};

I'm so close to finishing! can anyone help? cheers biggrin_o.gif

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