jajavst 0 Posted January 5 Hi everyone, I am making a MP police mission to play on a server and I want to be able to call a tow truck. I have this code to call the tow truck with a doMove order and it works in SP but not in MP. this addaction ["<t color='#ff0000'>call towtruck</t>", { towtruck doMove getPosATL MGI157; }, [],1,false,true,"","_this distance _target < 2"]; // MGI157 is the name of the car I called the tow truck from I have this code to return the tow truck to the starting location and it also doesn't work in MP but it does work in SP. this addaction ["<t color='#ff0000'>dismiss towtruck</t>", { towtruck doMove (getMarkerPos "towtruck west"); }, [],1,false,true,"","_this distance _target < 2"]; I tried to make code with remoteExec but it didn't work. To call the truck: this addaction ["<t color='#ff0000'>call towtruck</t>", { [towtruck, [getPosATL MGI157]] remoteExec ["doMove"]; }, [],1,false,true,"","_this distance _target < 2"]; //does not work To return the truck: this addaction ["<t color='#ff0000'>dismiss towtruck</t>", { [towtruck, [getMarkerPos "towtruck west"]] remoteExec ["doMove"]; }, [],1,false,true,"","_this distance _target < 2"]; //does not work Does someone know a way to make it work with remoteExec? Share this post Link to post Share on other sites
_foley 192 Posted January 6 You're close, try changing [towtruck, [getPosATL MGI157]] remoteExec ["doMove"]; into [towtruck, getPosATL MGI157] remoteExec ["doMove", towtruck]; Share this post Link to post Share on other sites
jajavst 0 Posted January 6 thank you very much!! It worked in the editor so I think it will also work when I test it on the server I paste the code below. to call the truck this addaction ["<t color='#ff0000'>call towtruck</t>", { [towtruck, getPosATL MGI157] remoteExec ["doMove", towtruck]; }, [],1,false,true,"","_this distance _target < 2"]; to return the truck this addaction ["<t color='#ff0000'>dismiss towtruck</t>", { [towtruck, getMarkerPos "towtruck west"] remoteExec ["doMove", towtruck]; }, [],1,false,true,"","_this distance _target < 2"]; Share this post Link to post Share on other sites