Nic 0 Posted May 29, 2003 K, ive got a few questions about plane classes... ------ 1. Can you have more than one spotlight on one? - (I cant seem to...) ------ 2. Can the tracers come out of more than one position...or only from the middle, also can you remove tracers? - (mine seems to be only coming from the middle even though ive defined differently.) ------ 3. How do you define the LGB in the config...ive not been able to access any examples..* ------ 4. I know that it is limited on custom rocket .p3d models - but thats only for ones that are immediately visible right? Such as...can you have one type showing up on the wing and one type to be shot from pods? (When i try to define more than one rocket model the pod ones shoot from the middle of the plane and the wing ones dont dissapear when shot.) ------ 5. Lights, such as the green,red and white safety ones...how do you make them draw in above the vehicles poly's? (Mine always seem to dissapear behind the vehicle.) ------ Ive searched this and other forums very much...but havent found answers yet...in the mean time ill search many more pbos...but time is an issue here so any help is much appreciated! *Edit - Ive figured out #3 now..havent tested if the laser lock works but im just happy to have bombs now!...any input still welcome though* Share this post Link to post Share on other sites
Guest BratZ Posted May 29, 2003 K, ive got a few questions about plane classes... ------ 1. Can you have more than one spotlight on one? - (I cant seem to...) Headlights? I believe so ------ 2. Can the tracers come out of more than one position...or only from the middle, also can you remove tracers? - (mine seems to be only coming from the middle even though ive defined differently.) You can only have the one firing point, I don't fully understand,but yes ...sniper rifles don't have tracers for example.Heres some from cfgweapons: #define TracerEColor 0.2,0.8,0.1 #define TracerWColor 0.8,0.5,0.1 #define TracerGColor 0.7,0.7,0.5 #define TracerNColor 0,0,0 // used for sniper / silenced rifles #define TracerEColorF {TracerEColor,0.4} #define TracerWColorF {TracerWColor,0.4} #define TracerGColorF {TracerGColor,0.4} #define TracerNColorF {TracerNColor,0.05} The one of interest is the "TracerNColor" Use it like this: tracerColor[]=TracerNColor; tracerColorR[]=TracerNColor; Within the cfgammo ------ 3. How do you define the LGB in the config...ive not been able to access any examples.. Hmm I looked in cfgvehicles and don't see it listed under the A10,but I have seen recent messages regarding this,sorry Someone hopefully will pop in and say something,its just a matter of whatever the name of the laser designator is ------ 4. I know that it is limited on custom rocket .p3d models - but thats only for ones that are immediately visible right? Such as...can you have one type showing up on the wing and one type to be shot from pods? (When i try to define more than one rocket model the pod ones shoot from the middle of the plane and the wing ones dont dissapear when shot.) Planes shoot their mguns from only one firing point and its the "kulomet" vertex in memory Someone correct me if I am wrong,but greande launcher weapons (drop bombs) will fire from their proxy shape OR the memory points usti granatometu and konec granatometu And missiles will fire from their proxy positions or l raketa and p raketa If no points are defined I noticed that it shoots from the center of your model The limit that I know of is you can have only one guided type missile ------ 5. Lights, such as the green,red and white safety ones...how do you make them draw in above the vehicles poly's? (Mine always seem to dissapear behind the vehicle.) OFP thing? I notice my weapons also slightly drag behind the vehicle when I am going fast and shoot also.Not sure of the exact explanation but I don't think you may be able to fix this,I would move them forward slightly , hard to say, need a happy medium I've seen screenshots of choppers where the blinking lights arent where they are supposed to be,appears it happens even worse in multiplayer ------ Ive searched this and other forums very much...but havent found answers yet...in the mean time ill search many more pbos...but time is an issue here so any help is much appreciated! Dunno If I was much help,I left you still searching,lol sorry Share this post Link to post Share on other sites
Nic 0 Posted May 30, 2003 hey thanks for the comments bratz - those tracer defines will probably be usefull in regards to Q#3 - ive defined the points ("rocketa") that the custom unguided missiles should shoot out of - but it seems that when i use the customs ones they just shoot out of the middle of the jet, and then the custom guided ones on the wing dont dissapear after being shot - if i only use the custom wings rockets and use stock ofp pod rockets everything works fine... also on Q#1 - ive defined the four necessary points to have two headlights - but only one shows up....are you supposed to be able to have more than one on a jet...or is it a limitation...or is there something else you have to do for jets? Share this post Link to post Share on other sites