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Binarize and animations

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Anyone know much about Binarize and how it affects animated properties, like doors on buildings? Specifically what this means when you are Binarizing a folder:

"No neighbour

Neighbour in other component

Component 02

Neighbour in other component

Component 03"

etc etc.

Anyone knows what that means and how to fix it? The animations work fine when placed on a map using the mission editor, but not when placed through WRPEdit. Why would this be?

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