Holy Smoke 0 Posted September 15, 2001 I'm editing a base-alarm trigger and, at last, I've figured out how it works. Now, just for some ambient, I would like to place a trigger after the alarm one with people yelling: Triboga!Triboga! about 3 seconds, or so, after the sound of the siren. The siren sounds after 10-15 min. you kill a soldier in an outpost... So, how do I mange to sync. the "trigoba" trigger with the "siren" one? Thanks for reading, Regards. Share this post Link to post Share on other sites
dbaulch 0 Posted September 25, 2001 Using the same trigger parameters as you have for the alarm, make a new trigger, then play around with the timeout/countdown settings. I think its countdown, set the numbers to 12 or something like that. You should find the trigger is actually activated a short time after the initial alarm one. Experiment with it, as i have done, and you should be able to time it correcly. hope this helps Share this post Link to post Share on other sites
Holy Smoke 0 Posted September 26, 2001 Thanks for your help m8. But I'm afraid this won't work. I mean, the siren sound has countdown settings as follows: min:600 s max:900 s med:800 s the problem is the "Triboga trigger" countdown, this has to be triggered 2 or 3 seconds after the alarm plays, and there's no way to predict when this is going to happen with such countdown settings. If I set the same triggering conditions for both triggers, "Trigoba" is going to be launched very early. Studying the level that comes with the mission wizard I notice how they're doing to switch off the Alarm (yeah, once started, it plays forever unless you switch it off), so I guess this will work for the one I need. Seems you need a trigger with the switching on condition specifying another trigger has been launched. Anyway, thanks for repliying. And by the way, does anybody know if there's any difference betwen both countdown and time-out settings. Whatever I put, I always get a countdown!Definitely, we need those editing docs to be realeased. Regards. Share this post Link to post Share on other sites
Rastavovich 0 Posted September 26, 2001 Insert in your alarm-trigger "on activation-field": yell1=true; and in the "condition-field" of your yelling-trigger: yell1 Set all min/max/med to 3. After that the siren should start, and 3 seconds later the ppl will scream around. Haven't checked if there is a possibility to turn the alarm off, after starting. Share this post Link to post Share on other sites
dbaulch 0 Posted September 27, 2001 What is the mission wizzard you mentioned? Share this post Link to post Share on other sites
Holy Smoke 0 Posted September 27, 2001 Rastavovich, Thanks, that's the way to do it. I think they do it the same way to stop the alarm. Just look at the wizard's mission, there you'll find a trigger set to stop the alarm after 30-45 s. dbaulch, the mission wizard is a new 1.20v addon. Seems it makes it easier for MP editing. Go to mission editing without clicking on any island. Just look on the lower left corner, you should find a "mission wizard" button. lol I already spent some days wondering what the #### was that wizard everybody was talkin' bout! Regards. Share this post Link to post Share on other sites